Shadow Hearts: From The New World review

  • A wacky story filled with crazy characters
  • The Judgment Ring makes battles entertaining
  • Lot of rewarding little bonuses
  • A little too much pointless wandering
  • The gameplay hasn't evolved much
  • Its weirdness may turn off some

Another quality putting Shadow Hearts in a class of its own is how many little bonus things there are to occupy your time. Play the lottery, track your battle steps with a pedometer, trade snapshots of monsters, and catch supernatural creatures in a magical jar. Each character has a strange collection mechanic that lasts throughout the game; you can choose to ignore them, but the game is better for including them.

From The New World hasn't upgraded the series' graphics all that much. The game looks a little rough at times, but it's still overall pleasing to the eye. The CG cutscenes are especially nice, and of course character design is top notch. Environments are attractive but linear - though the fact that goodies are scattered around makes up for that fact.

The music is quirky and fits the early 20th Century vibe. Voiceovers only show up in cutscenes, but are well done. The wittiness of the writing makes up for the silence of the many random characters you'll meet, and you'll get a kick out of all the odd names - like "Out for a Stroll Edmond" or "Nina, Intoxicated With Herself."

More Info

Release date: Mar 07 2006 - PS2 (US)
May 25 2007 - PS2 (UK)
Available Platforms: PS2
Genre: Role Playing
Published by: XSEED Games
Developed by: Aruze, Nautilus
ESRB Rating:
Teen: Crude Humor, Language, Suggestive Themes, Use of Alcohol, Use of Tobacco, Violence
PEGI Rating:


Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000