Precursor Games launched a Kickstarter campaign May 2013 to fund Shadow of the Eternals. Its goal was to raise $1,350,000 in 30 days in order to create an episodic spiritual successor Eternal Darkness--a game that Precursor's Dennis Dyack was intimately involved in. Two weeks (and over a million dollars) away from the goal, the Kickstarter was abruptly cancelled.
Today it's back, but with a few interesting changes that the developer hopes will help push it the rest of the way towards its goal of making a AAA indie sequel to a cult classic.
Precursor worked with the community to relaunch the Kickstarter, and has adapted the game based on the desires of the audience. The most noticeable change is in the restructuring of Shadow of the Eternals itself, abandoning the episodic plans in favor of a full, eight-hour campaign. Precursor has added David Hayter to the cast, putting him in the shoes of Detective Paul Becker. Most curious, though, is the change in the pricing; Precursor is only asking for $750,000 in funding, a massive $600,000 cut from the first attempt. This is nearly a 50% drop, but one that's made possible both by the CryENGINE (an engine Dyack says allows the developer to do much more with a small team) and new, unannounced revenue streams.
"We've managed to get other means of funding that we we're not announcing yet," Dyack explained, noting that the developer was working with groups like AMD and Sony. In the time between the two Kickstarter campaigns, Precursor has become an official PlayStation 4 developer, and plans on including a PS4 version of the game as the first stretch goal. Dyack believes these changes, as well as a focus on the already excited community, should help the developer meet their goals.
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