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Available on: N64, PS1

Scooby Doo: Classic Creep Capers Cheats, Codes & Guides

Scooby Doo: Classic Creep Capers Cheats

  • First level Hints

    Use the fire extinguisher on the truck
    - Use the ladder on the truck to get in the museum
    - Find Thelma in the prehistoric exhibit
    - use the Egyptian headdress in the hall in the Egyptian level where the indention in the wall is. Equip it, wait for the Black Knight to chase you then press A to use it and hide. Then get Thelma's glasses by the coffin and return them to her.
    - Get the guards keys by getting him to follow you into the art gallery and slipping on the water. This unlocks the room in the Egypt level
    - Get all the other items (Paintbrush (In secret room in art exhibit where you press the flashing pole), canvass, lamp (In room where you use guard's key), rope (After finding Velma), tape recorder, sand bag (In Egypt Sarcophagus)
    - Give all clues to the gang then when they say the trap is ready go to the very back of the prehistoric exhibit (Where you found Daphne) and find the Knight and lure him to the Egyptian room
    Submitted by None
  • Level 2 Hints

    You go get fire wood outside ( you should be able to find it) then you get chased by the snow ghost into the lodge then you go in the first door to the right (library). when the guy gets up to chase you you have to loop around and pick up the invoice by his desk and then get out of there! first door to the left get the shirt. then you go into the 2 door on left get coal and get sheet, (you may get the coal in room 1 or 2 i cant remember and i might of gotten the shirt and the sheet mixed up too) then go outside and give everything to the gang then go to the spot where you found the firewood and get the jewels give them to the gang and they'll lead you inside and tell you to go into the woods where the snowplow was. When you go into the woods get out your coal and go find the snow monster. Get him to chase you to a family of snowmen in the top right corner and use the coal to disguise your self. then go to the mill (youll find it) and maneuver through the saws to get to a bone and a Scooby snack.take the bone to the snow ghost cave and give the bone to the dog and go through until you get to a room with a Chinese guy and he gives you a key. then go into the last room in the hallway that was locked and find a book and a shovel. then go give the stuff to the gang and they tell you their plan. go back in the ghosts cave where the dog was and get the snow ghost to chase you to the ski place down the hill!! hint go in kitchen after you go into the locked room for full health

    Submitted by None
  • Level 3 Hints

    When the Witch chases you at first run right to the tiki house & go inside
    - Get the coin inside and go back out and get the grass mat where you came in.
    - Go past the moving tree things and go outside. Find the palm frond and the vine.
    - When you find the tiki statues turn them from left to right in this direction West, North, East.
    - Find the witch graveyard and either get the key out of the hut fast OR go over to the palm trees and use the palm leaf to hide.
    - Go through the new door and to the village. Find the Large statue and hit the numbers in the order 3, 4, 2,1
    - Go inside and to the far left back to find Daphne and use the key to free her.
    - Go through the door find the gang and go to the back to find the box of pearls.
    - Give the gang the invoice from the pearls, vine, grass mat
    - Lure the witch doctor back there to win
    Submitted by None
  • Level 4 Hints/Items

    get out of your cell and find your way to the skull room and get the hook.
    - Find your way to the house and find the 3 fish trophies (One by table in main room of house, one outside and one in trophy room)
    - Arrange the fish trophies in order from largest to smallest on the wall to open a hidden fireplace door
    - Go through the door and free Daphne and get the chain, Iron Key, handkerchief and Witch doctor mask
    - Go outside and get the hammer by the graves and go to the storage shed and open it with the iron key
    - In the storage shed get Net and use the hammer on the coffin to free Fred and get the bug sprayer. make sure to pick up the ladder rungs he drops in the coffin
    - Take the bug sprayer and use in on the spider in the house
    - Go through the 1st door and use the music box on the octopus in the bed thing. Get the newspaper and artwork here.
    - Go to the last room down the hallway and fix the ladder with the ladder rungs and get Tibetan chimes, Black Knight Helmet and gear
    - Free Thelma on top floor
    - Take gear back to room with octopus thing, put him to sleep and go through rear door to gear tower. Get oil can and put gear on the broken gear there.
    - Go through newly opened door across path with octopus' and get gold key by mystery machine.
    - Go back to house and back to the end of that hallway with the locked door. Open it and go into computer room. get computer disc and go see Mr. meanie in the last room.
    - Go back and give items to gang to get plan to end the game
    You need these items for level 4 (long chain, art picture, small gear, a net, chimes, computer tape, newspaper, hammer, hook, snow ghost & 3 masks, music box, handkerchief)
    Submitted by None
  • Infinite Courage Meter

    Start a game and then:
    Hold L, and press these buttons in this order: C-up, C-left, C-down, C-up, C-down, up, right, down, left, up, left, down, right, up, down. If done correctly, you will hear Shaggy say "Wow," and Shaggy's health bar will turn blue instead of red. Shaggy is now invincible
    Submitted by Marc Roehrig
  • Skip Level

    Start a game and then:
    Hold L, and press these buttons in this order: C-up, C-Down, C-Up, C-Down, Up, Down, up, Down, Right, Left, Right, Left
    Submitted by None
  • First level Hints

    Use the fire extinguisher on the truck

    - Use the ladder on the truck to get in the museum

    - Find Thelma in the prehistoric exhibit

    - use the Egyptian headdress in the hall in the Egyptian level where the indention in the wall is. Equip it, wait for the Black Knight to chase you then press A to use it and hide. Then get Thelma's glasses by the coffin and return them to her.

    - Get the guards keys by getting him to follow you into the art gallery and slipping on the water. This unlocks the room in the Egypt level

    - Get all the other items (Paintbrush (In secret room in art exhibit where you press the flashing pole), canvass, lamp (In room where you use guard's key), rope (After finding Velma), tape recorder, sand bag (In Egypt Sarcophagus)

    - Give all clues to the gang then when they say the trap is ready go to the very back of the prehistoric exhibit (Where you found Daphne) and find the Knight and lure him to the Egyptian room
    Submitted by None
  • Level 2 Hints

    Get Fire wood outside to the top by the shack

    - When the Snow Ghost chases you go back to the lodge and go to the 1st door to the right

    - Get the invoice from the guy sitting at the table and run back out (This will take a few tries)

    - Get the coal in the room to the left and the sheet

    - Get the shirt from a room on the left

    - Give the stuff to the gang

    - Now go outside and go past the snowplow down the path

    - When the Snow Ghost chases you use the coal by the snowman to hide

    - Go to the mill and get a bone and as many Scooby snacks as you need

    - Give the bone to the dog at the Snow Ghost Cave and go find the missing Chinese man and get a key that unlocks the door at the end of the hallway in the lodge

    - Go to the lodge through the door the key opens and get a shovel and book

    - Give items to gang

    - Get full health at kitchen in lodge and go back to the cave

    - Get the Ghost to chase you out of the lodge and to the top left down the ski hill
    Submitted by None
  • Level 3 Hints

    When the Witch chases you at first run right to the tiki house & go inside

    - Get the coin inside and go back out and get the grass mat where you came in.

    - Go past the moving tree things and go outside. Find the palm frond and the vine.

    - When you find the tiki statues turn them from left to right in this direction West, North, East.

    - Find the witch graveyard and either get the key out of the hut fast OR go over to the palm trees and use the palm leaf to hide.

    - Go through the new door and to the village. Find the Large statue and hit the numbers in the order 3, 4, 2,1

    - Go inside and to the far left back to find Daphne and use the key to free her.

    - Go through the door find the gang and go to the back to find the box of pearls.

    - Give the gang the invoice from the pearls, vine, grass mat

    - Lure the witch doctor back there to win
    Submitted by None
  • Level 4 Hints/Items

    get out of your cell and find your way to the skull room and get the hook.

    - Find your way to the house and find the 3 fish trophies (One by table in main room of house, one outside and one in trophy room)

    - Arrange the fish trophies in order from largest to smallest on the wall to open a hidden fireplace door

    - Go through the door and free Daphne and get the chain, Iron Key, handkerchief and Witch doctor mask

    - Go outside and get the hammer by the graves and go to the storage shed and open it with the iron key

    - In the storage shed get Net and use the hammer on the coffin to free Fred and get the bug sprayer. make sure to pick up the ladder rungs he drops in the coffin

    - Take the bug sprayer and use in on the spider in the house

    - Go through the 1st door and use the music box on the octopus in the bed thing. Get the newspaper and artwork here.

    - Go to the last room down the hallway and fix the ladder with the ladder rungs and get Tibetan chimes, Black Knight Helmet and gear

    - Free Thelma on top floor

    - Take gear back to room with octopus thing, put him to sleep and go through rear door to gear tower. Get oil can and put gear on the broken gear there.

    - Go through newly opened door across path with octopus' and get gold key by mystery machine.

    - Go back to house and back to the end of that hallway with the locked door. Open it and go into computer room. get computer disc and go see Mr. meanie in the last room.

    - Go back and give items to gang to get plan to end the game

    You need these items for level 4 (long chain, art picture, small gear, a net, chimes, computer tape, newspaper, hammer, hook, snow ghost mask, witch doctor mask, Black Knight Mask, music box, handkerchief)
    Submitted by None

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Available Platforms: N64, PS1

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