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Sam & Max Episode 6: Bright Side of the Moon review

Season-ending adventure moves the action to outer space


  • More vicious comedy
  • Best characters return
  • Hugh Bliss finally silenced


  • Puzzles are pretty easy
  • Not as good as Reality 2.0
  • Last episode for a while

Fresh off their success destroying the internet in Reality 2.0, dog-and-lagomorph crimefighting duo Sam and Max have returned for one final adventure - at least, until their next "season" starts. Putting a coda on an episodic series that's seen psychotic rabbit Max elected president, the world plunged into offscreen chaos and the duo's neighbors suffer through multiple identity crises, Sam %26amp; Max Episode 6: Bright Side of the Moon pits players against the man behind it all. We speak of none other than insufferably squeaky-voiced magician/self-help guru Hugh Bliss, who's haunted the series since its second episode with his weirdly overbearing niceness.

Finally revealed as the mastermind behind the events of the last five episodes, Bliss is only moments away from realizing his mad plan to brainwash the world into a horrible new golden age of peace, happiness and understanding. Naturally, that messes with Sam and President Max's firm belief in free will (as well as their plans to drive around hurting people and ruining things), so it's off to Bliss' secret moon retreat to investigate.

This being the final episode, expect to see a lot of familiar faces reappear to tie up loose ends - including the giant, tragically insecure robot-statue head of Abraham Lincoln, who was supposed to have been blown up in episode 4. Thankfully, the Soda Poppers - an unfunny trio of former child stars who've plagued three episodes - don't show up until the end credits, and then it's only to get punched in the face.

More Info

DescriptionThe anthropomorphic detective duo finish their first episodic season by boldly going where no rabbit and dog have gone before.
Release date:26 April 2007 (US), 26 April 2007 (UK)
Available platforms:PC


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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