Sam & Max Episode 2: Situation: Comedy

  • Puzzles are easy, but fun
  • More optional stuff to do
  • Script is getting funnier
  • Soon-to-be dated references
  • No real use for Sam's gun
  • Driving still feels awkward

The biggest difference from Culture Shock is that this time, you'll have a little more freedom to mess around, setting off actions and conversations that serve no purpose other than to be silly. Want to tell your sitcom landlord flat-out that you're trying to hide a cow from him, just to get a rise out of the classically trained chicken who plays him? Go right ahead. Feel like harmlessly shooting up the neighborhood convenience store to hear what the owner will say? Sure. You can even let Max babble about himself for at length on national TV, just to hear the dulcet strains of his squeaky little voice.

While it's more interesting and a little longer than the first episode, don't expect any great challenge from Situation: Comedy's puzzles. They're pretty clever and all, but so long as you explore everywhere, talk to everyone and don't mind a little trial and error, most of them won't give you any trouble. This is meant to be fun and breezy, not to send you hunting for hints.

More Info

Release date: Dec 20 2006 - PC (US)
Jan 05 2007 - PC (UK)
Available Platforms: PC
Genre: Adventure
Published by: Telltale Games
Developed by: Telltale Games
ESRB Rating:
Teen: Comic Mischief, Violence
Mikel Reparaz

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.

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