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Sacred 2: Fallen Angel - hands-on



The pre-alpha build showed a lot of promise, but there’s still work to do. The framerate is the biggest worry and the combat is extremely flaky. The PC version (around six weeks ahead of the 360 build) is looking much better though, so we’re still optimistic. To ensure that 360 owners don’t get the short end of the stick, Ascaron have promised a minimum of 30 frames per second, a redesigned menu system and customised graphical settings making full use of the hardware.  Which is just as well, because we’re quite keen to dip into a Diablo-esque game set in a huge world, as the genre’s hardly prolific on the 360. Two distinct campaigns - light and dark - satisfy both ends of the spectrum, and the map is so large that it will take over six hours to cross without pausing. Mounts are available to speed up your journey (we’re especially fond of the Seraphim’s saber-tooth tiger) and assist you in combat. Expert gamers are catered for too: die in hardcore mode and your character will be wiped from the hard drive. Er, we’ll stick to normal.

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