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Saboteur

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As you can tell from our screens, there’s a striking monochrome/color feature running through Saboteur, bringing to mind both Schindler’s List and artsy PS2 hit Okami. As Sean stealths his way around the roofs and backstreets of Paris, no matter what his motives, he can do his bit to support the Resistance, and restore hope to some of the most oppressed areas of town - what’s known as the “Will to Fight” system. Nazi strongholds and scenes of danger will be presented in stark black and white, but once you’ve quietly slaughtered the invaders and foiled the plans of the Nazi scum, you’ll see the streets and their occupants gradually returning to full, rich color.



Some neat ways to keep a low profile have been mentioned, such as grabbing a passing femme to smooch as the baddies round the corner. But the more of an annoyance to the Nazis you become, the hotter the city gets for you, and no amount of stealth and anonymous sabotage will save you from detection - cue one of Saboteur’s real strong points: desperate car chases through the city. Well, Sean is a racing star after all - and, yep, we can see those crates of chickens being turned over already.

Pandemic has clearly gone out of their way to catch war gamers off-guard with a whole new approach to the hostilities, with the well-trod tales of battle and glory being just the backdrop to Sean’s story. As game director Trey Watkins says, “Much in the way people don’t think of Indiana Jones as a war movie, this isn’t a WWII game.” It’s not as if we don’t know what’s going on out on the battlefield or in the skies - there’s an abundance of WWII titles that let us fight for King and Country, with more on the horizon. But perhaps it’s time for a fresh perspective.

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