GamesRadar: What aspects of Pandemic's previous games led into this one? Anything from Mercenaries, Destroy All Humans or Star Wars?
PH: Saboteur is one of two new next-gen titles that Pandemic is releasing. The team that has been assembled is some of the talent from Mercenaries, Battlefront and Full Spectrum Warrior. A perfect example is Tom French, who just walked into the room. He's the lead designer and he was the designer on the Mercenaries team. I think that Tom brought the expertise and the thought of that world into how we're going to tackle Saboteur.
GamesRadar: Going back to the color transition, does it actually seep into the world when you trigger the proper event?
PH: Yeah, there is a real-time transition that happens. The clouds change, the color changes. I would say it's like a leveling up experience for the player that is really visceral.
Tom French, Lead Designer: It's not like a big broad sweeping change; it's literally localized over sections of the world.
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clucky120 - June 28, 2009 5:02 p.m.