Rogue Trooper review

  • Weapon variety and gimmicky gadgets
  • Tank shots and sticky grenades
  • Stealth kill-sequence cinemas
  • Loose, clunky controls
  • Half-baked space opera storyline
  • Ultra linear levels
Clever gadgets like holographic decoys, proximity mines and sticky grenades provide a few simple thrills, while the ability to salvage parts from fallen enemies to purchase weapon upgrades gives some welcome variety to the otherwise familiar action formula. The linear levels don’t offer much in the way of secrets or surprises, but the mix of stealthy sniping and frantic firefights provide a blend of distinct combat styles. Your badass arsenal ranges devastating shotguns to sniper rifles, and from a sentry turret gun (actually controlled by the trash-talking brain-chip of your buddy Gunnar) to surface-to-air missiles, thereby ensuring you always have the right tool for any tough scenario.

Granted, this awesome assortment of assault ordnance can go largely unused, as the clunky controls make certain actions like switching weapons or getting in and out of cover a hassle. Rather than charging into a fray with guns blazing, you may find yourself foregoing the use of cool scenario-specific weapons. Instead, we sometimes found ourselves sniping enemies from afar, thereby eliminating the headache of trying to clumsily fire from cover while reloading. On the plus side, because your backpack (inhabited by your friend Bagman's chip) actually manufactures your ammo and upgrades from salvaged scrap, you'll rarely run low in critical moments.

More Info

Release date: May 23 2006 - PS2, PC, Xbox (US)
Available Platforms: PS2, PC, Xbox
Genre: Shooter
Published by: Eidos
Developed by: Rebellion
ESRB Rating:
Teen: Blood, Use of Alcohol, Violence


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