Rogue Trooper handles a little funky at times and little glitches in movement became frustrating. For example, when taking cover behind a box, we'd draw a bead on an enemy only to have the gun-sight scoot about a half-inch off-target when we took the shot. Also, while jogging around the battle-scarred terrain, our foot placement would occasionally become an issue - like when we wanted to place our gun turret in a specific location and we would have to circle that location a couple of times to stand facing the right direction. Of course, as is always the case with preview copies of games, there is a good chance you'll never see these problems, because they'll be fixed before release ... at least we hope they will.
There's not an awful lot of time remaining for this game to come together, though, as it hits stores this May. Still, even with the minor frustrating flaws we encountered, Rogue Trooper looks like it's shaping up to be a decent budget title delivering more excruciatingly graphic bang for your buck.