Rocky Balboa review

  • Vast armory of punches
  • Historical mode is great
  • Perfect for short trips
  • No career mode
  • Fights can be unbalanced
  • Not much depth
It’s disappointing, considering the thought and care that’s gone into the mechanics of fighting, that there’s no tangible structure to this game. There’s no Career mode to speak of, which means there’s no cohesion, and no sense of progress. And with a license as strong as Rocky, the possibilities are nearly endless - think of the missed montage opportunities, for one.

The closest thing we’re given is the Fast Lane mode, which is a collection of unconnected, standalone bouts with differing conditions. Using a selection of boxers, including multiple versions of Apollo Creed, Clubber Lane and the Italian Stallion himself, you’ll be required to win by knockout, not get knocked out yourself, or indulge in some street-fighting (which isn’t street-fighting at all, but boxing in the street - a subtle distinction). While this mixes things up, with no sense of progress it’s almost pointless.

Other gameplay modes are Exhibition, an arcadey match-up of two fighters of your choice, and Historical Fight, where you relive every fight from all six Rocky movies. The latter is the best mode in the game, especially on the hardest difficulty setting, as you get to indulge in some melodramatic slugfests over 15 grueling rounds. Spit spatters everywhere, boxers’ faces swell up to twice their normal sizes… It’s the whole shebang.

More Info

Release date: Mar 20 2007 - PSP (US)
Jan 26 2007 - PSP (UK)
Available Platforms: PSP
Genre: Sports
Published by: Ubisoft
Developed by: Ubisoft
ESRB Rating:
Teen: Violence
PEGI Rating:


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