Rise of the Argonauts review

  • Interesting take on Greek Mythology
  • The skill tree
  • The female character models (yow!)
  • Lots of rough edges
  • Lousy battle camera
  • Untweakable, uncontrollable allies

Rise of the Argonauts tries its best to copy the “modern” Action RPG stereotype set forth by games like Mass Effect and Jade Empire. As King Jason, you travel from place to place in an attempt to find the golden fleece and use it to resurrect your freshly assassinated bride. You’re always be accompanied by two companions. You spend some time killing large volumes of men, monsters and even myths in real-time combat. And you spend the rest of your time talking to a ton of folks, who often dish out random side quests and the occasional dialogue-based puzzle. And when everyone around is either dead or all talked out, you head back to your ship, the Argo, and sail to the next port to begin the process anew.

For the most part, the game succeeds in recreating everything that makes those other RPGs great. But it always falls slightly short in scale. You’ve got a colorful cast of selectable sidekicks, from the hulking Hercules and the mage-like Satyr Pan to bow-licious babe Atalanta. But the overall roster of “playable” partners is smaller than in other games. Plus, you can’t command them in battle – they’re totally on auto-pilot.

Speaking of battle, a straightforward combat system rewards you for swapping between your sword, mace, and spear, then tosses in very cool magic powers that you buy from one of the game’s four gods. This is one of the game’s strongest features, enabling you to customize Jason’s powers just so. But you don’t get new gear as often as in other games, your special powers recharge far too slowly so you can’t use them as much as you’d like, and as mentioned, you still have no control over what your partners learn or do. Most importantly, the camera is lazy, often giving you a terrible view of battle.

The game world looks great, with exotic art design and above-average graphics. You may think you know Greek mythology, but this is a fresh take on it. For example, there’s a city of stone people and a snake-haired medusa, but their relationship isn’t what you’d guess it is.

But there are countless little lapses, beginning with awkward idle animations and lips that don’t always move during cut scenes and ending with bigger things. We love that you can skip lines of dialogue with a button press, but that same button will end the cut scene early if there’s no remaining dialogue to skip through. We missed a critical plot development early on because of this, and when we reloaded our save game and tried again, the game simply skipped over the entire scene and then auto-saved – and since you’re only allowed one save file, we were pretty much screwed. Rise of the Argonauts has a nice story and something to offer, but shortcomings like this chip away at the fun and ultimately keep the game from matching its legendary sources of inspiration.

Jan 8, 2009

More Info

Release date: Dec 16 2008 - Xbox 360, PC, PS3 (US)
Available Platforms: Xbox 360, PC, PS3
Genre: Role Playing
Published by: Codemasters
Developed by: Liquid Entertainment
ESRB Rating:
Mature: Blood and Gore, Violence, Mild Sexual Themes
PEGI Rating:


  • GameLegend08 - January 31, 2009 4:48 p.m.

    Hmmm a 6 not to bad. I'd still give this game a try, but but not for sixty bucks.
  • octagons - May 29, 2009 12:07 a.m.

    this game is a awesome rental.
  • IslanderSwagg - January 17, 2009 4:47 a.m.

    I was really looking forward to this game too. I would still buy it but not for 60 bucks now
  • Dude - January 11, 2009 6:10 a.m.

    I was in love with a crappy game along time ago called champions of norrath. If its anything like that then i know ill get some nastalga kicks out of it.
  • cart00n - January 8, 2009 9:21 p.m.

    I WAS really looking forward to playing this game. I'll add it to my Goozex list, and when it gets cheap enough, I might try it out. Who knows? Maybe they'll come up with a patch to fix some of the rougher issues by then...

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