Ride to Hell

As your bike is the most important thing in the game, Deep Silver want to encourage you to take care of it. While it’s impossible to truly destroy it, after too many wrecks you will reduce your ride to an ambling pile of sputtering chrome, making the brief revving minigame to get a bike started all the more difficult. Yup, you’ll need to take good care of your mechanical missus, from gassing her up to occasionally rubbing the SoCal soot from her chassis with a shammy.

But the freedom of biking isn’t without its perils. Bikers in the 1960s were very much outlaws, and from rival gangs to redneck cops, you’ll need to be ready to defend yourself. One scene we witnessed was Ray meeting the core members of the Devil’s Hand gang for the first time in a local dive bar. They seem genial enough, pouring Ray a few complimentary whiskeys and eager to hear his war stories. But as soon as Ray opens his mouth, a drunken yokel overhears him, and starts spouting some very nasty things about the US Military. Inevitably this leads to a brawl, with Ray and the yokel taking things outside.

Were this GTA IV’s Niko Bellic, it would have ended with a quick bullet to the face, but this is the semi-honourable world of bikers, where you bring your fists to a fistfight. Mixing up high and low attacks, Ray dispatches the yokel with a finishing move that leaves the chump lying face down in the dirt. We’re told that these finishing moves will lead to the kind of destructive roadhouse brawling that you’d expect from bikers, leaving smashed glass and busted chairs all over the place in your wake.

And you’d better get used to fighting dirty too – firearms won’t be available until the game’s second act, as Deep Silver aim to encourage the more traditional means of biker combat at the beginning of the game. Of course, their definition of traditional means an assortment of flesh-ripping knives, nailboards and hatchets. Alas, the promised motorcycle combat didn’t get a look in today, but we’re assured that our desire to dispatch foes with a flailing bike chain while atop our chopper will very much be sated in the final game.

Ride to Hell certainly has the atmosphere of the 1960s nailed. From the 300 era-perfect songs (including, yes, Born to be Wild) Deep Silver have licensed, to the mushroom-induced hallucinogenic trips you can send hapless Ray on, this is very much the decade your parents have a hard time remembering. But it’s Ride to Hell’s cast of loonies and sociopaths that stole the show for us today. First up, there’s Dr. Blotter, a ‘freelance chemist’ who makes Dennis Hopper’s photographer from Apocalypse Now look like the pinnacle of sanity. Then there’s Sergeant Hollis, who runs ‘luxury imports’ from a nearby military base, ordering Ray to take a stash of cocaine to a nearby hippy commune, run by a certain Dizzley the Grizzley.

And just as we think we’ve had our fill of Ride to Hell’s colorful characters on screen, the lights flick on and we’re back at the bar, where the knuckle-stroking biker puts down his drink and moves towards us. “Hey little man, you wanna know what I think of your videogame?” He smells like leather and Jim Beam as he tells us. “It’s like my goddamn childhood!”

Jan 29, 2009


  • musty - February 4, 2009 11:34 p.m.

    it's worth buying 4 shore!..............
  • zanthox - February 3, 2009 7:42 p.m.

    ROAD RASH OR GTFO!!! jk, looks pretty good.
  • familyguy829 - February 2, 2009 10:52 p.m.

    Why do people say San Andreas was a waste of space? I think the map was perfect in many ways. I think it was a nice balance of wide open terrain and tight cityscape. Nobody wants to play a game that's all mashed together. I think the WIDE OPEN WASTE LAND gives a tremendous realism to the game because it makes you feel like you're not a hop, skip, and a jump from your next destination. I love open worlds and sand box games because it gives you a chance to explore... Possibly find easter eggs that not everybody finds. The wide open maps give a sense of realism and humbles the player. I CAN'T WAIT TO PLAY THIS GAME, not only because Rockstar is probably my favorite developer but because this my kind of sand box game.
  • FlyinHawaiian13 - January 31, 2009 5:52 a.m.

    i loved the open space in san andreas. nothin like leadin a police chase through a forest on a dirt bike and then off a mountain lol
  • IslanderSwagg - January 30, 2009 2:57 a.m.

    this game looks like it has a lot of useless open space. it doesnt look good to me, not just beause of what i said, tho
  • AnonymouZ - January 30, 2009 2:56 a.m.

    hahaha, this is the DLC for those who didn't go with the xbox version of gta i guess. Does look good. And most likely will get it... if it gets good reviews from gr, of course (gigglesnort)
  • DeadGirls - February 1, 2009 8:36 a.m.

    often viewed in a negative light by traditional society. This perception has been fueled by the movies, popular culture, and highly publicized incidents. One of the earliest and most notorious of these occurred in Hollister, California in 1947 and is now dubbed the Hollister riot. Whether or not an actual riot occurred is debatable, but there was a motorcycle rally in Hollister from July 4 to July 6 of that year that was attended by about 4000 people. Several newspaper articles were written that, according to some attendees, sensationalized the event and Life magazine ran an article and a staged photograph of an intoxicated subject on a motorcycle parked in a bar. The film The Wild One, starring Marlon Brando, was inspired by the event, and it became the first in a series of movies that depicted bikers and members of motorcycle clubs in this stereotypical manner. The press asked the American Motorcyclist Association (AMA) to comment on the Hollister incident and their response[citation needed] was that 99% of motorcyclists were law-abiding citizens, and the last one percent were outlaws. Thus was born the term, "one percenter". They are also known as "Outlaw Motorcycle Gang" or (OMG) according to the ATF. During the 1940s and 1950s, at rallies and gatherings sponsored by the AMA, prizes were awarded for nicest club uniform, prettiest motorcycle, and so forth. Some clubs, however, rejected the clean-cut image and adopted the "one-percenter" moniker, even going so far as to create a diamond shaped 1% patch to wear on their vests as a badge of honor. One-percenter clubs point out that the term "one-percenter" simply means that they are committed to "biking and brotherhood", where riding is not just a weekend activity, but a way of living. These clubs assert that local and national law enforcement agencies have co-opted the term to paint them as criminals. Sonny Barger and others went even further than wearing the rhombus-shaped patch on their colors and had the symbol tattooed on their upper bodies. In his autobiography, Mr. Barger recalls how, early on (1950's), there was an informal agreement amongst the one-percenters, regardless of gang affiliation, with certain guidelines such as "no stealing" (from each other), no "rat-packing" (on fellow one-percenters) and so forth. However, Sonny and his fellow members soon quit the "one-percenters club" because, as he describes it in his book, they felt that the other self-described one-percenters were not of equal status to the Hells Angels, and since a Hells Angel's primary allegiance needed to be to his fellow Angels, there was no need or desire for any such further affiliation with this self-described group.
  • DnA Adept - January 30, 2009 8:47 p.m.

    This game looks like it will be great but i'm still not so sure whether i should rent or buy when it is released. It really depends on whether it lives up to it's promises.
  • MitsuharuSan - January 30, 2009 12:37 p.m.

    It's funny how people love to claim that GTA San Andreas is like "best game evahz zomg", but then point out "lot of useless open space" in other games. San Andreas had way too much lot of useless open space and people still talk about it's map to this very day. Not only it was lots of sand and grass for nothing, but it didn't have a feeling of "real scale" too. In a minute You were in the city, then in the countryside, then in the desert, then another city, then a mountain. C'mon. GTA: SA is probably the mover overrated game I ever seen and played. Anyway, I'm looking forward to see THIS game. The final product may be pretty good and I'm sure it's way more fun to play as a 60's biker in "useless open space" than to play as a 90's "ZOMGZ IM GANGSTA YO U DOWNZ" in "useless open space". My opinion.
  • joabbuac - January 30, 2009 4:48 a.m.

    I wont judge it too early, games have shocked people by being good before Dark Sector did, even though people didnt bother to buy that
  • chewbroccli - January 30, 2009 2:37 a.m.


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