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Resident Evil: Revelations preview – new characters, new items, and… an RPG mode?

Just when you thought the Resident Evil series was going too far action – with the more flare, less scare style of Resident Evil 5 and upcoming third-person shooter Operation Raccoon City – Capcom promises a true survival horror sequel on Nintendo 3DS with Resident Evil: Revelations. We went hands-on with some of the game’s new items, more diverse characters and recently revealed RPG-esque Raid Mode.

First we were introduced to two tech-nerd type characters, Keith Lumley and Quint Cetcham, and their Bioscanner. With this item, you can scan enemies and the environment to gather information – the heroes were forced to whip out the gadget to get a bead on a new invisible enemy, the Hunter. These hulking monsters fade from vision only to reappear just before they attack. Looking through the Bioscanner highlights the Hunter’s outline, enabling the player to pull out a gun and fire on the enemy’s location.

Campaign details are always nice, but the most surprising and interesting part of our hands-on time was the brand new multiplayer feature, Raid. In this challenge mode, players choose their characters, loadout and stage, then tackle levels alone or with a friend via Nintendo WiFi or internet connection. Don’t jump to conclusions and assume this is merely Mercenaries tacked on to another Resident Evil, as Raid unexpectedly adds significant RPG elements. Characters can be leveled up to increase damage, health and resistances; loot is dropped in the form of weapons and weapon parts; and enemies have levels, attributes and resistances. The goal of Raid is to move from point A to point B, kill all of the enemies to get keys, and break a giant floating coin at the end. Performance determines the ranking at the end of the level and completing more difficult challenges nets better loot.

 

The variety of environments, satisfying weapons and intimidating high-level enemy encounters was impressive, but we are concerned with how Raid will fare in replay value. Stages – at least the ones we experienced – are short and don’t require much effort to memorize enemy locations. The RPG staple of grinding may also rear its ugly head, negating the horror elements with overpowered characters.

During our Resident Evil: Revelations demo, we also tried out the game with the 3DS’s Circle Pad Pro. When attached, the peripheral enables a fourth control option with the right control pad controlling the camera and aiming. The dual stick option felt very natural and the added bulk even made the 3DS more comfortable to hold. Anyone accustomed to playing the console Resident Evil games should feel right at home. The standard control scheme with gyro enabled aiming also felt fantastic and was the most precise, so you don’t necessarily have to plan on forking over the dough for a Circle Pad Pro.

Resident Evil: Revelations is scheduled to release next February in the US, and next January in Europe and Japan.

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11 comments

  • miningguyx360 - November 7, 2011 9:16 a.m.

    Looks like a fantastic Resident Evil game but there is no reason for me to play it on a dedicated portable system. The 3DS is a totally rad device but when I want to play quality games, I prefer it be on an 47" TV.
  • marioman50 - November 7, 2011 8:56 a.m.

    lol, Did you just say "whip out... to get a bead..." ?
  • rapmasterRH - November 5, 2011 1:11 a.m.

    How is the Hunter a new enemy? It was in the first resi. Obviously this one is slightly different because it can disappear but its pretty much the same beast.
  • fashionrer - November 4, 2011 6:24 p.m.

    Welcome to ==== http://www.fashion-long-4biz.......com ==
  • Z-man427 - November 4, 2011 5:03 p.m.

    So, the Circle Pad Pro is a nice addition, but completely not necessary? Hmm... Nobody saw THAT coming... Despite the game being $10 (horrified gasp!) more than a regular 3DS game, it still seems worth the money with as much as they're packing into it. Still on the fence on it though. Want to see more before I decide.
  • shawksta - November 4, 2011 4:43 p.m.

    Man, this game just keeps getting Better and Better! Cant wait for this game ^_^
  • The_King_of_Nothing - November 4, 2011 3:44 p.m.

    Man I hope they port this to PS3 or PSV (if I'm able to get one) eventually. This game is looking better all the time.
  • shawksta - November 4, 2011 4:45 p.m.

    PS3/360 gets Operation Racoon City,and 3DS exclusively gets Revelations. Isnt that fair already?
  • badgraphix1 - November 6, 2011 5:25 p.m.

    Would Raccoon City even work on a 3DS? I wouldn't be too surprised if this got a PSN/XBLA release sometime down the road, and that's fine. If it's a good game, there's nothing wrong with giving more people a chance to play it.
  • Fuzunga - November 4, 2011 3:42 p.m.

    If they can produced graphics like this on the 3DS this early on, imagine what they can do down the road!
  • shawksta - November 4, 2011 4:46 p.m.

    I agree, unlike the Wii, 3rd Parties like Capcom are using the system specs well. It looks more neater then Super Street Fighter 4 3D

Showing 1-11 of 11 comments

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