Resident Evil: Raccoon City geared towards shooters, not survivalists

Resident Evil: Operation Raccoon City will be a lot more run-and-gun than previous RE adventures according to the game's producer, Masachika Kawata. In an interview with the Official Xbox Magazine UK, he said that Capcom is taking the series in a different direction for the upcoming spin-off, shedding its survival horror roots for a more action-oriented experience.

"This time around we are setting the game in the Resident Evil world, but we aren't aiming for another horror game, but a shooting game," said Kawata, later explaining, "We will have all the regular shooting game specs and features in this game, but on top of that, we will wrap it up with the Resident Evil brand, the universe … This game should be a very, very unique one."

Kawata clarified Slant Six Games' version of Resident Evil wouldn't be the new face of the popular series, but instead a branch of the franchise that could lead to similar iterations depending on its success.

"The horror games can be pursued in the numbered titles. However, in a different universe in the Resident Evil world, there should be more challenge, there should be something else that I can do," he added.

From what we know so far, Resident Evil: Raccoon City is a squad-based action game which lets up to four players join up as an elite group of Umbrella agents tasked with sweeping Raccoon City's streets clean of zombies and any surviving witnesses during the infamous T-Virus outbreak of Resident Evil lore.

Resident Evil-ution or Resident Evil-letdown? It'll be a while before we see if this new direction pays off. In the meantime, you can make your own prejudgments by checking out a first look at Resident Evil: Operation Raccoon City in the Official PlayStation Magazine UK or Official Xbox Magazine UK.

[Source: OXM]

April 5, 2011

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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries.