Resident Evil 5 Strategy guide and Boss guide

Complete Resident Evil 5 Strategy guide and Boss guide

Acts 1 and 2 |Acts 3 and 4|Act 5|Act 6

ACT 6
Smell that sea breeze. Chris and Sheva chase Wesker onto a container ship, where his monstrous plan begins to unfold. Can you stop him in time? It’s tricky, but possible.

FEELING CAGEY



When Sheva’s trapped in a cage a new freak will attack you. It’s a duvalia, and it’s extremely tough. Ignore the giant ball because you’ll inflict zero damage; instead target the tangle of ribs by its left leg to harm it. Alternatively, a single flash grenade will knock it out and expose its fleshy interior for some easy killing. (And who said the flash grenades were useless?)

Once it’s dead you can collect its keycard and rescue Sheva. You’ll need to reach the crane’s controls to do this, and to get there you’ll have to raise the nearby container by shooting the conveniently flashing green panel up high. Do that and you’ll be able to come to her aid.

THE END IS NIGH



This is the last scrap before you fight the end boss:

Two bugs appear as soon as you open the second blast doors. Quickly take them out with a magnum to the belly before chaingun majini arrive.

When the gunners appear drop down into the left trench and leap the gap. Now climb the left ladder to find an extremely useful gatling gun.

Jump on and you’ll have enough time to kill one of the gunners, which makes life much, much easier for everyone concerned. Apart from them, of course. Tell Sheva to take over the gun controls and go fetch the keycard from the first gunner. The aim here is to lure the second gunner into the open.

If the gunner chases Sheva things are a little tougher. Instruct her to fall back and fire from the main platform. When he’s near enough you can return to the turret if needs be though.

WEAPON WATCH
This act’s most powerful weapons:

Shotgun



- After entering the ship you’ll go down a large stairwell. The shotgun’s on the bottom deck, right in the middle

Rocket Launcher



- The rocket launcher’s behind glass in the darkest corner. Look at the plane: it’ll be behind you on your right.

BOSS GUIDE: UROBOROS AHERI
Did Excella listen? Of course not! Instead she morphs into this freakazoid, and you’ve got to put her down:

After the initial quick-time events she’ll have more than doubled in size. See those yellow bulbous growths? Yep, they’re your targets



Use the keycard on the panel opposite what was Excella to get the laser device. Now climb one of the nearby ladders and start shooting



You need to ‘paint’ a weak point for about three seconds before the laser kicks in. If the arm swings at you release LT and hit X (360) or square (PS3) to duck



After each successful hit the monster spits out small worm sacks. Ditch your laser and take them out quickly with your shotgun



When the smaller growths are down the main one will be revealed. Hit this and prepare to do it all again. And again. She does die eventually. Promise!

BOSS GUIDE: ALBERT WESKER PART 1
Thirteen years of Resident Evil lore have built up to this moment: Chris Redfield vs Albert Wesker, the final battle. Er, part one, that is!

Throw the three levers in the arena’s corners to turn off all the lights and fire a rocket (see ‘Weapon Watch’ above for the rocket launcher) at him



Pull out your handgun and shoot the rocket in Wesker’s hands. It’ll explode in his face, giving you ample time to run in and grab him



If you miss with the rocket there are more rounds two floors up. We found it easier to grab the round ourselves rather than waiting for Sheva to pick one up



If Albert picks up a missile you’re in trouble. Start running, and don’t stop until there’s something big between you and him



Run up to Wesker when he’s startled and hammerX (360) or square (PS3) to hold him steady. Sheva should inject him to end the fight. If not, just repeat the attack again.

BOSS GUIDE: ALBERT WESKER PART 2
Resident Evil 5’s nod to the infamous Krauser knife fight.

Nothing too tricky here. Hold the pad so that you can hit the face buttons, waggle the left stick and pull the triggers all at a moment’s notice. Pay attention to the cutscene and you should breeze through.

BOSS GUIDE: ALBERT WESKER PART 3
You’ve made it to the final challenge! We hope you’ve stocked up on ammo, though:

Firstly, just turn tail and run. Take the left path at the fork and equip the shotgun. Now shoot the two light-coloured rocks to help later on



Turn around and you’ll see Wesker following the path you took. Shoot his glowing back and he’ll leap off the platform and stalk Sheva instead



Start shooting Wesker when Sheva tells you to do so. Once she’s recovered it’s time to save her by beating up a boulder; stick-twirling and all



You’re at the last stage now. When Wesker raises his right arm up high run in close and shoot his back. The wound will close up and Wesker will unleash a whirlwind attack. Make sure you step back before he does, otherwise it’s game over. You’re almost there



Brilliantly that move will then expose his front. Shoot that until the Uroboros protects him and then wait for him to raise his arm once more



That’s all there is to it. Keep following that pattern (keep back after the whirlwind attack because he’ll occasionally pound the ground too) to win



The lava doesn’t quite kill him, but one final QTE in the helicopter will do. RIP Wesker – one of gaming’s greatest ever characters



Look out forour Resident Evil 5 BSAA Emblems video guide later today.

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