Resident Evil 5

Can one of 2009's biggest games live up to its groundbreaking predecessor?

Words: Brett Elston on March 9, 2009

It’s impossible to overstate how important Resident Evil 4 was to the zombie-smashing franchise, and (surprisingly) the industry as a whole. Within one game it banished the shambling undead, revamped the rustic, horrid controls and pioneered the over-the-shoulder view that countless games have since taken as their own (see: Gears of War, Dark Sector, Dead Space). It was the definition of revolutionary, and successfully reformed the aging series into a must-play experience.

 

Resident Evil 5, on the other hand, can’t possibly do all that again. It can’t set a new standard for third-person action as it so closely apes RE4 that it’s almost the same game with amazing new visuals and a few enhancements. In other words, kind of like what RE3 was to RE2 – a technical improvement but lacking in imagination.


Above: A rough analogy, but apt 

However, RE5 does manage to improve upon certain gameplay touches we all adored in RE4, as well as deliver one teeth-shattering scenario after another, so don’t for a second think RE5’s come up short. It had an impossibly tough act to follow and even caught in the long, long shadow of part four, manages to stand out as one of the most memorable action experiences of late, particularly with two players.

But realize what we said – one of the best action experiences, because…

 

Resident Evil 5 humbles even part four’s more-fight-than-flight gameplay. The vast majority of the game, which takes bio-terror agent Chris Redfield from the sun-baked village of Kijuju to elaborate underground facilities, focuses on shooting the living hell out of anything that moves. There’s no fright, no jump scares, no sense of terror whatsoever. You’re almost always weighed down with ammo and top-notch weapons, ready to eviscerate infected Majini villagers, bat monsters or whatever other bioengineered horror is scurrying through the hallways (including one long-absent creature from the PSone days).


Above: Lickers are back! 

Button-mashy melee attacks are far more prevalent than before, and are key to downing enemies quickly. Shoot a guy in the leg, for example, and he’ll stumble into a position where Chris can uppercut, then stomp his head into paste, saving several bullets in the process. You can even chain these together with a co-op pal, flattening some big baddies in no time. Naturally you’ll need to break out the firearms for groups or larger than life monsters, but there’s definitely a more visceral, in-your-face approach than before. It’s a drastic change, but one that makes asploding parasitic monster heads immensely entertaining.


Above: Chris winding up for a face-caving uppercut 

Other action-oriented changes: the map is an easily read heads-up display instead of a separate screen, and you buy/upgrade weapons in between each level instead of tracking down a gravel-voiced vendor. Die, and you pop right back to that item screen for re-stocking, then return to the mid-level checkpoint. This ups the adrenaline and gets you back in the game quickly, but sacrifices any remaining chance of the game ever scaring you in any way. There’s hardly any sense of danger or loss at all.


Above: You know what’s not scary? Turrets! 

The “KILL IT NOW!” direction makes repeat plays quite inviting, as you no longer have to worry about conserving ammo or losing tons of progress per death; you’re free to unleash hell at your leisure.

Combine this streamlined interface with enemies that are even more active than RE4’s bloodthirsty Los Ganados, and you quickly forget you’re playing Resident Evil. The afflicted Majini soldiers lay down cover fire, man boats, talk openly amongst themselves and deftly race motorcycles across bumpy African wilderness while firing automatic weapons. They’re about as far from zombies as you could get, but, in tandem with all the toothy monstrosities, definitely make for exciting shootouts and offer plenty of over-the-top gore-splosion moments.


Above: So many ways to die (boss spoilers!)

 

Control, usually stiff and limiting in RE titles, has been further tweaked to accommodate all the rocket launching, grenade tossing violence. You can now walk with the left stick and move with the right, plus quick-select weapons with the d-pad, enabling quicker responses than even RE4’s improved handling. Strangely, remnants of vintage Evil are still intact, squishing RE5 in between two disparate genres:


Above: It’s an action game with horror trappings 

Despite the much-appreciated two-stick control, you still cannot walk and shoot at the same time. Capcom has said this is due to the series’ survival horror roots, but um, what “roots” are we talking about? The ones part four trimmed, or the ones part five douses in weed killer? If it looks like Gears, has occasional cover like Gears and has the same one-button partner revive like Gears, we expect to be able to at least walk and fire at the same time (hell, we’d even settle for a dive-away-from-danger jump like every other action game on the market).

The idea is that limiting your movement ups the fear factor. It worked for the first four games just fine, but given that RE5 is in no way a horror experience, it would have made a whole lot more sense just to let us move freely.

 

Other horror silliness disrupts the “go-go-go” gameplay, like puzzles involving crests and chalices (which are slowly working their way out of the series) and knee-high objects that neither Chris nor Sheva can step over, forcing you to sniff out the proper path when, if it were any other gun-heavy game, we could hop right over. If you’ve made your peace with this kind of stuff, it won’t bother you at all. If you’re trying RE for the first time because of the cool-ass trailers and explodaganza screenshots, such bizarre restrictions could irritate enough to make you put the controller down and fire up a game that doesn’t insist on clutching dusty old ideas.

Next page – how co-op makes the whole thing better

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31 Comments
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  • Leon Malinda

    Leon Malinda  - 4 months, 3 weeks ago  - Report

    The idea of not being able to run and shoot is stupid, it does not give the game a "horror" feel, rather an irritating feeling that is frustrating! and the transitions between levels just sucks, they should borrow a few tips from dead space, like lifts and the kind...
  • ThundaGawd

    ThundaGawd  - 1 year, 1 month ago  - Report

    I love this game. Even though it's not as scary as RE4, it still manages to maintain it's "horror" aspects through tension instead of flat-out scary parts. You have to keep an eye on your partner's ammo to make sure they're still watching your back when you get swarmed by a horde, since your partner can actually die since enemies actually attack her (unlike RE4).

    But the "Lost in nightmares" DLC is scary, it's a return to old-school RE: breaking windows, fewer but much stronger enemies (mainly giant monsters but with a few actual zombies thrown in), creepy music, cheesy dialogue, split-up parts that make you go "ah, sh*t", and that extreme nervousness you get whenever the music changes when you approach a corner, plus a section where you have no weapons at all and you're forced to run from a giant monster who can kill you in 1-2 hits :). Only disappointing part about the DLC is that it's only about an hour long :(

    Also, they fixed the split screen camera thing VIA update a while ago, now each player has a full half-screen when you play co-op.
  • LordKreeka

    LordKreeka  - 1 year, 5 months ago  - Report

    TOO much ammo? wtf are you guys talking about... it takes me like an hour just to find 12 magnum rounds. and i use like 12 rounds in a minute.
  • racingGT

    racingGT  - 2 years, 10 months ago  - Report

    wow.....this game isnt scary @ all and sucks munkey nuts... like...wtf???? i mean cod5 is better than this.... ive i just got this game and i like resident evil but....no...this is rlly bad.... u guys tried 2 hard on the graphics and didnt think about the game play... the graphics are good and thats about it... the game is ok for the first 10 min but then its just boring... and u have to stand still 2 shoot????? what is that???? i dnt care what anyone else sais but me and my brother and my friends that played this game all think it sucks...... so thers my review for ya
  • Rorschach94

    Rorschach94  - 2 years, 11 months ago  - Report

    i played the demo, and personally i thought that it could've been better. I'm not really a survival-horror fan, but i after playing Dead Space i was bummed that i couldn't run and shoot. Seemed that you had to be more tactical than most Zombie games?
  • Timothy_Lemon

    Timothy_Lemon  - 2 years, 11 months ago  - Report

    feels like it's more "survival-panic" than horror.

    still excellent though. got it from work this afternoon really enjoying it so far.

    too much ammo etc has made it slightly too easy though i think.

    killing bosses with nothing but grenades that i seem to have an unlimited supply of.
  • Ocelot

    Ocelot  - 2 years, 11 months ago  - Report

    with regards to the funny split-screen ratio, I believe that Call of Duty: World at War has the exact same problem. Why do developers do this? what's wrong with giving each player HALF a screen? Great review, still not gonna buy this game though
  • iKOemos

    iKOemos  - 2 years, 11 months ago  - Report

    I can't wait to get my hands on this game
  • mid999

    mid999  - 2 years, 11 months ago  - Report

    AHHHHHH
  • VeggieBurger

    VeggieBurger  - 2 years, 11 months ago  - Report

    It's annoying how people are always moaning that things aren't co-op online. Get some real friends and sit around a single screen squinting and joking, its the whole point in co-op.
  • fionnoh

    fionnoh  - 2 years, 11 months ago  - Report

    why is You still have to stop to shoot a minus. if anything the huge amounts of ammo and big guns should be minus. although it still looks amazing and i'd love to play it seems less and less of an RE the more i read.
  • noobeater

    noobeater  - 2 years, 11 months ago  - Report

    na just doesnt seem to be enough difference from RE4 for me

    plus may sound stupid but i liked the kinda playing yourself on RE4 it atleast made it more tense...such as when u first encounter chainsaw guy lol

    i may edge towards silent hill which iv loved but never used to prefer over the resident evils...untill now
  • J-spit

    J-spit  - 2 years, 11 months ago  - Report

    I like the stop & shoot system. I'm used to it. Regardless of genre, I've already pre-ordered and between this and The Orange Box, I'm gonna spend more time on my Xbox than ever.
  • flare149

    flare149  - 2 years, 11 months ago  - Report

    I'm really surprised this game has gotten high scores. From what I've played it's really only worht a 7. Personally I found Dark Sector and Dead Space much better games.

    Oh and Call of Duty: World at Wat also has that style of splitscreen.
  • BodyDamage

    BodyDamage  - 2 years, 11 months ago  - Report

    The "stop and shoot" control scheme is the one big glaring issue thats making me lean against buying this right away (if ever) since I've never been a huge RE5 fan to begin with. it looks great and im sure is plenty exciting but when i played the demo a few months ago all i could do was be pissed at how uncomfortable the control were in the new action setting.
  • pestonio

    pestonio  - 2 years, 11 months ago  - Report

    Mercenaries IS online despite what a few reviews are saying, this one included. Capcom released a patch on release day(JP) that lets you play over LIVE/PSN so you can't hold that as a negative.
    Other than that, decent review, can't wait to play this...
  • jaws98

    jaws98  - 2 years, 11 months ago  - Report

    Great review
    agree about it not being survival horror
    not scary when playing coop
  • LittleTaco

    LittleTaco  - 2 years, 7 months ago  - Report

    anybody wanna team up on co-op possibly help eachother get trophies? my PSN is LITTLE-TACO (i may not answer right away or hell a week or 2 since my PS3 is currently getting fixed and idk how long it'll take -_-) but i do have a bunch of RE experience i even helped my cuz beat it on profecinal (spelled wrong) so u get a reliable partner
  • sofaku

    sofaku  - 2 years, 10 months ago  - Report

    i just got for the ps3 it and its installing. however i heard from some that it was better than RE4 and some that it was worse.
  • Godzira

    Godzira  - 2 years, 11 months ago  - Report

    I hate how the ps3 version doesn't allow the second player 2 buy stuff.I need to get a 360. How much r they now?
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