Resident Evil 5

Epic fights with fewer frights

Words: on September 16, 2009

Every once in a while, you have to reassess what you think you know about something: using animals for medical research, representative democracy, Sinead O’Connor - anything. You have to acknowledge that circumstances can change over time, and that you could benefit by giving things a fresh look. That’s what Capcom did when it decided to renew its efforts to make PC games as if the PC was the only platform it developed for. And that’s what you should do when you decide whether to play Resident Evil 5, because it isn’t just a thrilling third-person shooter and the best co-op experience since Left 4 Dead, it’s the most ambitious - and successful - console port in the history of PC gaming.

I don’t fault you for being skeptical. The port of Resident Evil 4 reduced a great videogame experience to a muddy-looking sequence of death animations as you struggled to control your character with keyboard controls more hideous than any undead monstrosity. But Resident Evil 5 goes beyond what we expect from even native PC games.

The game begins with Agents Chris Redfield and Sheva Alomar of the Bioterrorism Security Assessment Alliance (BSAA) deploying to the fictional African country of Kijuju to intercept the sale of a biological weapon, unaware that their arrival is not only anticipated by the arms dealers, but part of their plan. As the agents fight their way through throngs of natives who have been transformed into a suicidal army of the sorta-dead by a new-and-improved zombie virus, Redfield discovers that the perpetrators may have knowledge of the whereabouts of his missing former partner, Jill Valentine.

By the time Redfield and Alomar realize that they are hopelessly outnumbered and outmaneuvered in a hostile environment, the mission to intercept a single arms deal has become a personal struggle to save a friend, and they’ll find themselves confronting a plot and an organization much worse than anything the Umbrella Corporation ever considered in its executive retreats.

So far, so familiar. The story and the characters are classic to the series, a combination of conspiracy theory and soap opera, X-Files meets Aliens via Days of Our Lives, delivered with its signature elements of poor taste and camp: There are unsettling scenarios that evoke real-life events in Africa contrasted with a screechy character who sprouts tentacles and declares: “I just had an extreme makeover!”

Where Grand Theft Auto IV overwhelmed you with its scope, Resident Evil 5 does the same with its incredible detail - and you’ll only see just how detailed it is on the PC where, at the maximum resolution of 2560x1600, you walk through pockets of hot, stifling dust under corroded tin roofs in poor villages; it’s difficult not to be distracted by the near-photorealistic rusted moorings of the nearby docks. Explosions create blinding yellow spheres of hot gas and villagers bear pockmarked skin over their gaunt frames. Animations are spectacularly detailed, particularly the lurching walk of the infected, as well as Redfield and Alomar’s nuanced facial expressions.

Capcom has also reassessed the pacing of Resident Evil 5’s gameplay. This is an action game, as opposed to the cringing, lonely and desperate survival horror of the previous four games. There are still more than a few scares, and one in particular nearly ruined my office chair, but they’re no longer the main event. If anything, Resident Evil 5 has become an anxiety-action game. You spend most of the time under attack, surrounded, and while ammunition may not be scarce, you’re dealing with pretty tough characters that don’t cry uncle after a compound fracture.

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13 Comments
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  • tororosso

    tororosso  - 1 year, 9 months ago  - Report

    HUGE MISS

    What were they thinking changing our original horror game that started it all into a copy cat Gears of War action style image.
    Playing this game is like trying to endure finishing a B rated movie. Its just that Horror able... Hope they bring back the team that made RE4 and RE:Code Veronica because this crew who produced this one totally trashed the RE culture/horror genre.



    Story: 60
    Gameplay/Immersive: 90/70
    Video:92
    Audio:85
    Overall: 79


    More info on Story:(Bad pacing, horrible writing. Voice actings suffers because of it.. I can tell the actors trieds so hard to make it work but writing so horrble that was useless) One good thing is the controls.. its much more enjoyable with the new control format. But RE identity was lost in the process. I say bring back guys that did past RE but keep the guys who made this game to cover graphics / gameplay department.
  • loko

    loko  - 2 years, 4 months ago  - Report

    HOW 2 PLAY?
  • TURbo

    TURbo  - 2 years, 4 months ago  - Report

    They have Resident Evil 4 on the PC, but it didn't support the mouse at all and was a sloppy port.
  • sklorbit

    sklorbit  - 2 years, 4 months ago  - Report

    re5 would have been great 3 or 4 years ago...
  • Sash

    Sash  - 2 years, 5 months ago  - Report

    More companies need to take a leaf out of Capcom's books and bring out proper PC Conversions! Unfortunately will be too busy playing Batman and Aion to buy this though.
  • DontEatRawHagis

    DontEatRawHagis  - 2 years, 5 months ago  - Report

    I hope they go back to their roots. I want to play a slow paced horror game that makes me feel like I will die at every turn.
  • jar-head

    jar-head  - 2 years, 5 months ago  - Report

    RE4 Beats RE5, besides the co-op
  • MexicanEminem

    MexicanEminem  - 2 years, 4 months ago  - Report

    Gonna get it.
  • JohnnyMaverik

    JohnnyMaverik  - 2 years, 4 months ago  - Report

    I wish they'd re do the 4th one, thats the only Res Evil game I really wanna play, but it'll never happen -_-
  • DeadGirls

    DeadGirls  - 2 years, 4 months ago  - Report

    I definitely want to reward Capcom's new attitude with a purchase, especially since it is on STEAM.
    I'll probably wait until it goes on sale though, as I have always found the RE games to be shitty.
  • Nocturne

    Nocturne  - 2 years, 5 months ago  - Report

    First time I've played a Resident Evil game since 1 or 2 on the PS1, so basically, I came to the series with fresh eyes. And it's the most fun I've had on the PC in ages, played coop all the way through with my buddy on Veteran. Was solidly hard, looked incredible (the cutscenes really are not far off that Resident Evil CG film that came out recently). Definately reccomend to anyone who likes either Resident Evil, Co-op, shooting Zombies or guns!! 10/10
  • bamb0o-stick

    bamb0o-stick  - 2 years, 5 months ago  - Report

    Aragh. I am so bummed out that I went and bought the PS3 version. With this game being sold on Steam I can count on more dependable Steam buddies to go zombie hunting. This game really does look amazing on PC and my computer barely breaks a sweat.

    If Capcom keeps this quality streak up I can't wait to see what else they'll bring to PCs down the road.
  • chrisda

    chrisda  - 2 years, 5 months ago  - Report

    I always love it when the PC ports have way improved graphics, and that tasty, tasty, anti-aliasing. I don't care if i played through it 5 times on the xbox, im getting this.

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