Red Steel ’s sword fighting offers a similar hate-it-then-love-it experience. At first, you’ll only be able to slash vertically and horizontally by making these same motions with the remote - these moves don’t always register, so you're more likely to flail about wildly hoping to score a hit. As the story progresses, you’ll learn a variety of parries, dodges and attacks that feel more responsive and add some strategy to the steel-on-steel duels. The "hammer", for example, has you holding the Z button as you thrust both the Nunchuk and remote downward, delivering a devastating dual-sword attack to your opponent.
Other parts of Red Steel are a mixed bag. Levels offer some variety - one has you in the back of a pickup truck riding through a carwash, taking out bad guys along the way - but they often get dragged down by dark and blurry visuals. Fiery explosions immerse you in the action, but clipping bugs and the occasional floating enemy pull you back out. The split-screen multiplayer (for up to four players) is entertaining in short bursts, but mostly feels dated. Actually, let's just call the whole thing dated and be done with it. Next shooter, please.