<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>GamesRadar - Red Steel 2 Articles</title><description></description><link>http://www.gamesradar.com/red-steel-2/articles/</link><lastBuildDate></lastBuildDate><pubDate></pubDate><item><title>Best Wii games of all time</title><description>

 
The Wii&#39;s success was unprecedented. Sell-outs were expected... but for months? For years? For a system that sported last-gen graphics and didn&#39;t have an impressive launch line-up? No one saw the Wii coming, and though it didn&#39;t see the same number of AAA titles as the Xbox 360 or PlayStation 3...</description><link>http://www.gamesradar.com/best-wii-games-all-time/</link><pubDate>Feb. 11, 2013, 2 p.m.</pubDate></item><item><title>The Top 7… Fantastic sequels to forgettable games</title><description>

 
Sometimes, you just can&#39;t seem to get things right the first time--but when given a second chance, you knock it out of the park. It&#39;s happened to all of us, game developers included. These are the sequels that were an astounding improvement over the mediocre first entry...</description><link>http://www.gamesradar.com/top-7-fantastic-sequels-forgettable-games/</link><pubDate>Sept. 3, 2012, 11 a.m.</pubDate></item><item><title>10 Wii games that kicked ass in 2010</title><description> 

Right, it&amp;#8217;s that time of year again. No one wants to write about the &amp;#8220;best Wii games of 2010&amp;#8221; so they get ol&amp;#8217; Nintendo fanboy Elston to cobble a list together. Well, you know what? Screw you guys. Wii takes a lot of shit from all sides, but that doesn&amp;#8217;t change the...</description><link>http://www.gamesradar.com/10-wii-games-that-kicked-ass-in-2010/</link><pubDate>Dec. 16, 2010, 11:04 p.m.</pubDate></item><item><title>The Top 7... Geek movies that should never become games</title><description> 



If there were a list of Rules for Videogames, the #1 rule would have to be, &amp;#8220;Always make cutscenes skippable.&amp;#8221; But the number two rule may very well be, &amp;#8220;Don&#39;t play games based on movies.&amp;#8221; It&#39;s a truth that&#39;s been self-evident rarely without exception ever since ET...</description><link>http://www.gamesradar.com/the-top-7-geek-movies-that-should-never-become-games/</link><pubDate>Nov. 22, 2010, 10:18 p.m.</pubDate></item><item><title>The best of CheatPlanet April 12th-16th</title><description> 



It&amp;#8217;s been a busy week here at CheatPlanet, but we&amp;#8217;ve conveniently collected some of the better submissions for you right here. And remember when you submit your cheats to include your email address for a chance to win nuggets of prize-like goodness!
</description><link>http://www.gamesradar.com/the-best-of-cheatplanet-april-12th-16th/</link><pubDate>April 17, 2010, 4:30 p.m.</pubDate></item><item><title>TalkRadar 94 - Prevenge of the Nerds</title><description> 

GR&#39;s Week of Hate climaxes with Hitler, media morons, South Park, your tales of nerdom, and oddly enough, a Wii game we actually don&#39;t dislike
</description><link>http://www.gamesradar.com/talkradar-94-prevenge-of-the-nerds/</link><pubDate>March 26, 2010, 8:22 p.m.</pubDate></item><item><title>Game music of the day: Red Steel 2</title><description> 

Up until now I&#39;ve been sharing years-old tracks from games that are long since gone. Today I was able to grab a couple of brand-new cuts from composer Tom Salta, who worked&amp;#160;on Red Steel 2&#39;s surprisingly strong Wild West-meets-feudal Japan soundtrack. It&#39;s rare that a Wii-specific game gets...</description><link>http://www.gamesradar.com/game-music-of-the-day-red-steel-2/</link><pubDate>March 25, 2010, 12:16 a.m.</pubDate></item><item><title>Red Steel 2 &amp;#8211; hands-on</title><description>Consider our expectations slashed. Red Steel 2 takes what you thought you knew and carves it up. Travelling to Paris to stink up Ubisoft&amp;#8217;s offices with a MotionPlus-enabled sweat, our three-hour playtest reveals a game quite unlike its forebear. Just as Yakuza lop off pinkies, so the knife is...</description><link>http://www.gamesradar.com/red-steel-2-hands-on-10/</link><pubDate>March 3, 2010, 9:22 p.m.</pubDate></item><item><title>Essential ingredients for video game sequels</title><description>Imagine you&#39;re a hot shot game developer. Maybe a sexy lady one that is helplessly attracted to thirty-something video game journalists. You&#39;ve spent the last three years pouring your heart and soul into a brand new game. It&#39;s received with critical and commercial success. It&#39;s high-fives all...</description><link>http://www.gamesradar.com/essential-ingredients-for-video-game-sequels/</link><pubDate>Jan. 29, 2010, 4:44 p.m.</pubDate></item><item><title>20 MASSIVE games of early 2010</title><description>Christmas &#39;09 is cancelled, but early next year looks amazing.
</description><link>http://www.gamesradar.com/20-massive-games-of-early-2010/</link><pubDate>Oct. 2, 2009, 4:32 p.m.</pubDate></item><item><title>Red Steel 2 - hands-on</title><description>&amp;#8220;No game is complete without a ninja in it,&amp;#8221; says Vandenberghe. Ubisoft should get him on the Monkeyz dev team.&amp;#160;&amp;#8220;Hitting things is fun. I really believe that.&amp;#8221; Jason Vandenberghe, Red Steel 2&amp;#8217;s creative director, isn&amp;#8217;t one for PR guff. He speaks with relish...</description><link>http://www.gamesradar.com/red-steel-2-hands-on/</link><pubDate>Sept. 21, 2009, 1:40 p.m.</pubDate></item><item><title>The games of fall &#39;09</title><description>The end of summer means the beginning of the game season, and today is the last Friday before the game industry&amp;#8217;s big holiday push. Publishers jam the fall with games to challenge the true worth of your credit card &amp;#8211; a double dog dare in the uncertain economy of 2009.</description><link>http://www.gamesradar.com/the-games-of-fall-09/</link><pubDate>Aug. 28, 2009, 3:01 p.m.</pubDate></item><item><title>GC 09: 23 reasons to be fired up for gamescom</title><description>Gamescom is unquestionably more low profile than E3&amp;#8217;s explosive LA shindig. But that doesn&amp;#8217;t mean there aren&amp;#8217;t plenty of reasons to get pumped up for the upcoming event in Cologne. Hell, we can think of, oh, at least 23 examples why you should give a damn about the &amp;#8216;European...</description><link>http://www.gamesradar.com/gc-09-23-reasons-to-be-fired-up-for-gamescom/</link><pubDate>Aug. 17, 2009, 11 a.m.</pubDate></item><item><title>What the hell happened to 2009?</title><description>Back in January of this year, we switched on our doom-and-gloom machine and predicted which of 2009&amp;#8217;s most anticipated titles would inevitably be pushed back to 2010. We didn&amp;#8217;t want to be right. In fact, we spent the next six months wishing, hoping and praying that the industry would...</description><link>http://www.gamesradar.com/what-the-hell-happened-to-2009/</link><pubDate>July 31, 2009, 4:32 p.m.</pubDate></item><item><title>Which console will win Fall 2009?</title><description>Last week we weren&amp;#8217;t entirely sure what games to expect from the big three console pushers. Oh, we knew a couple of certainties, but overall the slate was wide open, ready to be filled in during their respective press conferences. Today, post-E3, we know exactly what&amp;#8217;s in store and what...</description><link>http://www.gamesradar.com/which-console-will-win-fall-2009/</link><pubDate>June 10, 2009, 4:16 p.m.</pubDate></item><item><title>The worst screenshots of E3 2009</title><description>The whole point of E3 is for publishers and developers to show off their new games under controlled conditions. You know, to let them show them in the way they want them to be seen without journos choosing to show the flaws.

AND YET.&amp;#160;We still get sent screenshots that look like someone...</description><link>http://www.gamesradar.com/the-worst-screenshots-of-e3-2009/</link><pubDate>June 9, 2009, 7:28 a.m.</pubDate></item></channel></rss>
