Red Faction: Armageddon preview

After keeping this up for a few shots, Darius had unfortunately launched all his cover at the rapidly approaching enemies. Durall then took this opportunity to show us one of Darius’ new Nano Forge abilities, Repair. The Nano Forge, a high tech gun that uses nano technology, returns from Guerrilla though this time it will be much more than a cool gun that disolves things. Now devoid of the cover he had so hastily launched at the aliens, Durall quickly selected the Nano Forge and proceeded to recreate the wall that had just been in front of him, the concrete slowly reappearing out of thin air. With the wall now restored, Darrius was quickly resupplied with ammo, or cover depending on your strategy.

While the aliens were doing their best Wile E. Coyote impression getting repeatedly crushed by boulders, Durall hustled Darius to the other side of the map, showing us the Leo Walker Assault suit. This sexy suit replaces the bulky industrial walkers of Guerrilla, looking more marathon runner than power lifter, though its destructive capabilities are certainly still intact. Durall proceeded to tear through the ever increasing number of Ravagers with the Leo, shooting some with its arm mounted cannons and simply tearing others down with rushing attacks. It was about at this point that an enormous wyrm type monster burrowed out from the ground and growled in an extremely unpleasant fashion at Darius and the demo ended. We can only assume they sat down and peacefully worked out their differences.

THQ is taking a big risk fiddling with what made Guerrilla a success, but the more linear style and tense horror atmosphere might give the game more emotional drive than it had before. Whacking down buildings with a sledgehammer in Guerrilla was fun for a little while, but eventually you need a reason other than “Ultor are jerks”. With the Syfy channel movie Red Faction: Origins in the works, THQ has obviously put a huge investment into Red Faction’s story and characters, so much so that they’re tight lipped about why exactly the Red Faction has been pushed underground, and what exactly the EDF has to do with all of this. Looks like we’ll have to wait until March 2011 to see if the gamble pays off for Armageddon, but as it stands, we’re intrigued.

July 20, 2010


  • pakk99 - October 11, 2010 5:52 p.m.

    Third-person shooters just don't cut it in my book. They all suffer from wonky camera motion up close. Besides, who the hell wants screen real estate wasted with a view of your back? IMO, tthis series was better as a FPS. Too bad Volition doesn't agree. BTW ... I thought Guerilla sucked. I'm all in favor of non-linear, open-world story progression, but Guerilla felt a little pointless and aimless sometimes. Not a good combo in my book.
  • Gameguy94 - July 21, 2010 5:55 p.m.

    Aliens on Mars...that's totally original.
  • Ultima - July 21, 2010 2:32 p.m.

    @Godz_Mercenary its still in third person, not an FPS so you wouldnt really have to choose between those games. I absoloutely loved Red Faction Guerilla so Im a bit gutted it wont be the same style but oh well I will certainly give it a chance
  • NanoElite666 - July 21, 2010 5:36 a.m.

    I thought Darious is supposed to be Alec's GRANDson, since I think this game takes place 50 years or so after the last one.
  • crumbdunky - July 20, 2010 9:36 p.m.

    @Sleepy-they only said MORE linear here and never said it wasn't stll sandbox. Indeed IIRC they said it still will be a couple of places(though, natch, I could be wrong or it might change)I've read includng here. If it IS the case that it's just a reduced amount of sandbox with a more heavily linear story I think it's a GREAT thing as I sometimes felt Guerilla(which we all liked here at our gaff)tended to drift a bit with the way you took the story in bits when you felt like it with way too little disposition or cutscenes to fill in the blanks. Also agree with GR about knocking the buildings down-it lost it's fun element and lost it's meaning after a while and left a lot of samey side missions where it felt the physics engine was shoehorned in to game play because they'd spent a lot on it rather than giving us better variety. A mix of Dead Space and a more focussed GTA set on Mars sounds even better to me than the last effort in a pretty up and down series.
  • Godz_Mercenary - July 20, 2010 9:24 p.m.

    Should have stuck to open world but made a deeper story. Now I know it's more a linear shooter I'm not bothered about getting it considering Medal of Honour is on its way and Call of Duty.
  • sleepy92ismypsn - July 20, 2010 6:30 p.m.

    If RF:Armageddon isn't open world and you can't wreck the shit out of buildings I think I will wait for the price to go down.
  • Bloodstorm - July 20, 2010 6:26 p.m.

    Wasn't a big fan of Guerrilla. After the initial quirk of destruction, you just realized how little the game actually had to offer. No cohesion or reasoning to keep going. The world was 10% destructible buildings and 90% bland nothingness. Vehicles constantly went wonky and drove like bucking broncos, but that was at least entertaining causing unexpected chaos as you vehicle stopped responding properly to the directional input. This might sell me on buying it. A more story driven game and more linear progression allows them to use the limited amount of buildings they can put in in a more direct manor instead of occasional clusters of buildings in vast nothingness.
  • Vitoruss1 - July 20, 2010 5:24 p.m.

    What a coincidence that I just started replaying Guerrilla the other day! This looks good, I've gotten every other Red Faction game in the series and I'll probably keep the pattern going with this one. Re-Captcha: Narnia Scientists
  • thor0997 - July 20, 2010 5:08 p.m.

    "appeared spitting some sort of acidic projectile at him" "Magnet Gun... glowing round" Crackdown 2? Anyways... sounds fun, but holy crap! Decide on what style of game this series is going to be already!

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