Exodus in America
Red Dead Redemption begins with John Marston being set off
on his quest to hunt down his former outlaw friends by two US Marshals. After a
lengthy cinematic establishing the world Red Dead Redemption takes place in,
Marston finds himself at the train station in Armadillo.
You are first given control of John on the train platform. A
yellow dot on your mini-map indicates where the saloon is located in Armadillo.
Walk straight through the station house, and to your left you’ll see the
saloon. Merely walk up the steps to the yellow X, and a cutscene will commence
introducing you to Jake, the man who will guide you to the outlaw hideout.
After the short scene, Jake will lead you to the horses
outside. Mount your horse, and follow Jake across the dusty roads to Fort
Mercer. Holding down the sprint button will allow you to match speed with
Jake’s horse, but you still have to steer your mount to stay on the roads.
Once you arrive at Fort Mercer, another cutscene will play
out, and Jake will leave you to face your foes alone. Ride up to the gate of
the fort, and make your presence known.
Another cutscene plays out, and things don’t quite go as
John planned. Fortunately, some kindly passersby pick him up, and bring him to
New Friends, Old
John awakens sometime later in a strange new room. Here is
where you meet Bonnis MacFarlane for the first time. Bonnie reveals she saved
you, and now you’ve got to work off the debt of your $15 medical bill. After a
few moments, you’re able to control John, and are directed to go meet with
Bonnie. A blue dot pops up on your mini-map indicating where she is, and all
you’ve got to do is follow the path to the big white house. Ease John up to the
front porch, and begin helping Bonnie around the ranch.
Though you can technically take off to go do whatever you
want, these early missions give you a lay of the land, as well as the game’s
controls. It’s best to just follow along with these story missions until you
get a good grasp of how Red Dead Redemption plays.
The first thing you’ll do with Bonnie is inspecting the
ranch. Follow her over to the horses, and accompany her as she gives you a
guided tour of her family property. After seeing most of the sights of
MacFarlane Ranch, Bonnie leads you back to the hitching post. Tie your horse
up, and follow Bonnie back to the house. She’ll invite you in for a drink, and
some time will pass.
When the game picks back up again, it’s nighttime, and John
has fallen asleep on a chair in Bonnie’s living room. She comes to wake you up
to assist her in doing the night patrol. She’ll give you a Repeater Carbine to
keep before heading back out to the horses to start patrol.
As you make your way around the house, Bonnie notices some
rabbits getting into the crops. Dismount your horse, and take care of the
rabbits with your new rifle. Once you’ve killed or scared them all off, mount
back up, and continue your patrol with Bonnie.
It doesn’t take long until Bonnie notices coyotes have
returned to the homestead. Chase the coyotes through the stables, picking them
off from horseback with the rifle. You can use your Dead Eye to make targeting
the quick coyotes a bit easier. As you take them out, Bonnie spots a few more
coyotes by the chicken coops. Sight the coyotes, and take the remaining
Once you’ve eliminated all the coyotes, Bonnie leads you
back to your room. Hitch your horse to the post outside, and head inside to
your bed. There’ll be plenty more chores to do come morning, so it’s best to
get a bit of rest and save your game.