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Real gamers review the iPad

Two editors, six games, one smudgy touch screen. Are any of these casual apps worthy of your hardcore attention?

iPad is finally upon us. And while PC-illiterate millionaires, Apple fanboys and Steve Jobs have plenty of reason to rejoice, for gamers, the question still remains: "Should we care about this?"

The launch line-up of games, for example, is cautiously standard: Generic, casual fare with an “HD” hook, or "optimized" ports from high-profile publishers. Since we doubt many of you are willing to pay $500 (minimum) just to take the iPad ride, GamesRadar’s bringing in the hardened professionals of Gamez Journalology! Or, in this case, two editors who also happen to own iPhones.

How do the glossy, tap-tastic offerings of the iPad rate with people who review Halo and GTA for a living? Read-on and find out.


MIRROR'S EDGE

Charlie Barratt, Senior Editor: Let's start with Mirror's Edge, since it's one of the few iPad games that's actually an iPad game first... the iPhone version isn't even out yet. The 3D free-running, platforming world of the original Mirror's Edge has been reduced to what's basically a simple 2D sidescroller. What'd you think of the controls, Chris?

Chris Antista, Features Editor: Reducing a parkour FPS to touch screen arrow keys seems like just another iPad "casualty" of a vastly superior console game. It's like the designers took every incident of unintuitive controls on the 360/PS3 and made an iPad game out of just that. I like the simplicity of a basic running/hurdles game, but at least Robot Unicorn Attack is free and has better music. Although, I will say I'm in awe of the balls it took to charge $1.50 more for this cell phone 2.0 title than the 360 version. That's legendary gall!

Charlie: But on the console version, I had to hit buttons. Futuristic touch sensitivity straight out of [insert Minority Report or Star Trek reference here] doesn't come for free, you know.

Chris: You're right, the console version really needed an ill-defined D-pad the size of an iPad screen. Maybe EA could've had a hit on their hands.

Charlie: Still, though I realize it's insultingly overpriced, I enjoyed Mirror's Edge more than most of the other iPad games we tested. Once you get her started, Faith runs across levels, building up speed on her own. All you have to worry about is flicking the screen in the right direction at the right moment to make her jump, slide, etc. It'll probably be too basic for most gamers, but I found myself settling into a relaxing groove and actually enjoying the touch interactivity. And I was impressed that they were able to squeeze all of her moves – from wall running to gun disarming – into those few inputs.

Chris: And I enjoyed Teleroboxer. But I never recommended anyone go buy a Virtual Boy.

 

NEED FOR SPEED SHIFT

Charlie: Racing games seem like they should work on an iPad - in theory, at least. You have to tilt a steering wheel back and forth, so why not tilt a giant $700 tablet back and forth. But while I'm no racing expert, I could barely finish a lap, let alone place.

Chris: You know why this genre doesn't work as well as you think it should? Because no one has every wanted to play a racing game with the screen attached to the steering wheel.

Charlie: Exactly. To turn the car to even the slightest degree, you have to ruin your viewing angle. And I didn't feel like I was actually steering the car, but rotating the entire world underneath the car... very much like a Monkey Ball game (more on that later).

Chris: The responsiveness of the tilt is actually incredibly impressive. Problem is, it's also incredibly disorienting. Have a look at this screenshot I took directly from the game:



Jesus Christ! Plus, your E-Brake is a hard jerk to the left or right, so a satisfying drift is only possible during a momentary lack of visibility. I can’t think of any game, on any platform, that has been commended for that. I also can't remember any portable system that I had better luck playing with my arms fully extended. The iPad may be the future, but I'm not entirely ready to go out in public and give people the impression that I'm dancing with a hologram.

Charlie: And why are the gas and brake pedals located within millimeters of each other? Since they're just images on a screen, it's very difficult to know whether you're pressing on the right one... until your car lurches to a stop when you're trying to accelerate, or slamming into a curve at full speed when you wanted to drift.

At least the graphics were impressive - PS2 impressive, anyway - which can't be said for the next game we played.

Up next! Resident Evil 4 and Super Monkey Ball.

Related

Games:

Command & Conquer Red Alert for iPad

Mirror's Edge

Need for Speed Shift for iPad

More related Games

Platforms:

Xbox 360, PS3, PC, Wii, DS, iPad, PSP

Topics:

iPad , iPhone , Mobile

38 comments

  • Ravenbom - April 14, 2010 7:28 p.m.

    @phoenix wings - yes, MGS Touch was a launch game with higher res graphics to fit the iPad. My buddy has it on his new iPad and it looks and plays a bit better, but I wasn't a big fan of the original. As far as the games being made for people with ADD, well duh! Most companies are treating (the iPhone, it remains to be seen how the iPad will be treated) as the platform it is: something you play while sitting around at the DMV and not a serious gaming platform. There are some good games with a lot of depth and playtime like Zenonia, Myst, and Chinatown Wars.
  • Ravenbom - April 14, 2010 7:18 p.m.

    I really hope more iPad/iPhone games take the Geometry Wars approach and make the analog sticks anywhere you place your thumbs.
  • Zepaw - April 12, 2010 12:03 p.m.

    I feel very positive about the iPad in general, but it is mostly garbage for games. It is just like the iPod Touch and iPhone, the controls are only suitable for a few genres of games. If you are looking for a gaming device don't even think twice about an iPad. while a bit of a luxury/novelty it does suit a good handful of other uses.
  • JohnnyMaverik - April 9, 2010 10:35 a.m.

    "the old and forgotten genres that gamers have, for the most part, given up on. Point-and-click adventure games seem like a natural fit" >.< WTF, NOBODY GAVE UP, THEY JUST STOPPED FKING MAKING THEM! Yea fk you lucasarts & funcom, star wars milk and mmo's my fat arse -_-
  • Kytl - April 9, 2010 12:18 a.m.

    so the only thing this thingamajig is useful for in gaming is RTS huh? well thats one of my favorite genres(even though i suck at them)but theres no way in hell i'm buying an iPad just for that
  • ZedoMann - April 8, 2010 11:17 p.m.

    Ah, the iPad. The Apple device I wasn't interested in. The iPod Touch seems like it'll be nicer for everything, especially when I just pull it out of my pocket and start gaming or whatever on it.
  • woww - April 8, 2010 12:32 a.m.

    I have to admit I hate I"whatevers" but the graphics are better than of anything else that mobile. Not to mention the screensize. It's a winner for the avarage user that does not need more than a basic browser, music/video player and an occasional portable game console.
  • Cyberninja - April 7, 2010 9:41 p.m.

    ipad sucks lets move on please.
  • db1331 - April 7, 2010 8:13 p.m.

    This thing is worse than a joke. I mean for the cost of the high end iPad you could get a 360 AND a PS3. Or you can get an iPad and pay the same or even more for a terribly stripped down port. That zombie hand made my day. I can't even remember the last time I played a game that looked that terrible. I love how IGN gave NFS: Shift on iPad a better score than Bad Company 2. Good thing I stopped valuing their reviews years ago.
  • philipshaw - April 7, 2010 12:07 p.m.

    The iPad is just an overpriced iPhone. You could buy a decent laptop for half the price and it would do more things than the iPad
  • speno93 - April 7, 2010 6:31 a.m.

    @ovenman like i said, who in the right state of mind (not insane) would buy this?
  • mgkyo666 - April 7, 2010 2:30 a.m.

    @Chris I did play Robot Unicorn Attack and I have to say..... WHY THE F#CK IS THAT GAME SO F#CKING ADDICTIVE?! I can't keep the song out of my head!!! recaptcha: came papoose (lol)
  • lukel127 - April 7, 2010 2:28 a.m.

    and THAT is why im waiting for iPad 2. Itll be better somehow, and have a larger app base.
  • D0CCON - April 7, 2010 1:27 a.m.

    And to think of all the idiots who lined up days in advance to suck Jobs's **** for one of these overpriced atrocities. Remember when all portable devices came out every three weeks and each one was smaller? Now they are all getting bigger (DSi XL ftl).
  • RebornKusabi - April 6, 2010 11:59 p.m.

    I wrote a "New Technology Report" (re: college paper) using this site's coverage of the iPad as a source, with the speculative claim of the paper being that there are many great ideas on what the iPad could do to differentiate itself from other hand-helds... too bad they've decided to go with the "Let's try to fit existing game genre's on this thing while trying to do nothing new" instead, like developers constantly do with the Wii. I have seen the specs of this thing and I honestly see "some" potential with it when it comes to gaming, however with these being it's "launch games", it doesn't serve as a good symbol of things to come. The only (ONLY) good thing here is that one of the genre's that I figured would be able adjust well to the iPad would be RTS's so at least that's come to pass ; ) Great stuff guys, very interesting!
  • WhiskeyBit - April 6, 2010 11:10 p.m.

    Our society has grown so acustomed to the "mobile, portible, speedy etc." way of thinking that we've gotten kinda carried away... It started with the invention of fast food, and has now evolved into this trash. Oh yeah, Steve Jobs is the anti-Christ.
  • hatebreeder - April 6, 2010 9:22 p.m.

    So it's just an ipod touch then?
  • phoenix_wings - April 6, 2010 8:25 p.m.

    Is Metal Gear Solid Touch going to be ported to the iPad? That was....one of the only games that I bought when I had my iPhone. It was fun, but not something that I could see myself playing for a long period of time. Pretty much all of the iGames are like that. It's like they assume everyone that buys it has a severe case of ADD. They'll plop down up to $12.99 for a game and then instantly get distracted by something else, so the games aren't even that long. Kind of like the product updates. If you get bored with your iPad, don't worry, there will be another one next year that you can buy too. 33% brighter and 10% thinner, but you'll still pay the same price.
  • GamesRadarCharlieBarratt - April 6, 2010 5:49 p.m.

    To be fair, we were only testing this as a gaming platform. You might still like the iPad if you like reading books on a bright screen, or browsing Google maps on your couch, or flipping through photos with your fingers. Of course, all those things are possible on the iPhone, too...
  • Unoriginal - April 6, 2010 5:30 p.m.

    I had Zero interest before but now I somehow have negative interest in the iPad

Showing 1-20 of 38 comments

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