I played three matches of Rainbow Six: Siege. I started as a Terrorist, and spent the first 30 seconds protecting an area around a hostage. Walking up to any door or window prompted the option to reinforce it, making it harder for the Team Rainbow members to break in. After the set-up period we got hit hard. About 40 seconds in, the wall beside me exploded and I got shot by an enemy. Everything is destructible, and I learned that the hard way. Boom. Dead for the round.
The teams swapped sides and I set up a breach charge to the right of the front door. Before the match I saw the enemies protect the door itself, but leave the area to the right of it free. I slapped the explosive on the wall, pulled the trigger, and… got shot in the back by my teammate by mistake. Dead. "Rainbow Six: Siege isn't screwing around," I wrote down. "Game of the show?" I wrote beside it.
Round three went better. The Terrorists decided to place our hostage on the second floor. Team Rainbow can vote on their starting location, and the criminal side is able to pick where they want to keep their prisoner. We held out for a minute before seeing anyone, taking down two enemies who wandered away from their team. One got snagged on the barbed wire trap I left at the top of the stairs--a unique feature of the Trapper class. And then… a flash grenade went off, I was blinded, and I got shot through a wall with a shotgun. Rainbow Six: Siege is brutal, punishing, and a breath of fresh air for multiplayer shooters. Here's hoping it manages to live up to its potential when it releases next year.
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