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RAGE wallpapers good for desktops, actual walls

Bethesda has released three wallpapers featuring the grotesque mutants and stunning vistas of id's RAGE. And that's cool, but even cooler is that they've also released the super-extremely-extra-high-res versions - the same they used to create the wall-sized prints for their E3 booth. All are available at the link above, so click on that if you want this:

The two biggest images come in at 25,600×16,000 and over 300mb each. We imagine you'll get more use out of the desktop wallpaper sized images, but if you've been looking to redecorate that massive blank wall in your living room, this may be your chance to make a dramatic design decision.

RAGE is id's brand-new, id Tech 5 game, and the successor to the Doom and Quake series. The technology Carmack and team have displayed thus far has been stupendous - check out our early impressions of the engine. We hope it's as fun to play as it is to look at.

July 6, 2010

5 comments

  • GamesRadarTylerWilde - July 6, 2010 9:09 p.m.

    Trust in the Carmack. Actually, I saw it played on a 360, and it looked smooth like butter. I can't say anything definitive, of course, until I've played a final build myself.
  • HonestGuy - July 6, 2010 7:52 p.m.

    @vinicusg.t.guedes "in my opinion, good graphics are more about detaliled and smooth animation and stable framerates than gazillions polygons/frame with 200xAA and super-high-res textures..." ----> http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf <---- they're doing their best to get both man. i applaud them for making a game engine that would ( most likely ) cater to our fellow shooter developers. :)
  • Sandvich - July 6, 2010 7:15 p.m.

    The only thing impressive is the size their offering, the images themselves rather bland if you ask me
  • vinicusg.t.guedes - July 6, 2010 6:24 p.m.

    detailed**
  • vinicusg.t.guedes - July 6, 2010 6:23 p.m.

    Moar eye candy plox! To be honest, the screenshots aren't that impressive. Maybe some videos would do better justice to id's new engine, because, in my opinion, good graphics are more about detaliled and smooth animation and stable framerates than gazillions polygons/frame with 200xAA and super-high-res textures.

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