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RadioRadar Podcast 007: General badassery

It's a light week for reviews unless you like soccer, so we spend extra long discussing the top 7 most badass characters this generation. We also discuss the typical assortment of reviews, previews, and news... oh! And Lucas went to Japan! So we talk about that a lot, too, since Japan is super cool. He even played that arcade game where you flip tables!

This Week's Hosts: Hollander Cooper, Tom Magrino, and Lucas Sullivan

The Deets

Post date: September 25, 2012
Intro song by: Danny Baranowsky
The Question of the Week: What historical era deserves more games? Answer to win a Sony Pulse PS3 headset (US only)!

      


25 comments

  • boronben - September 26, 2012 1:46 p.m.

    I really think there needs to be more games set in and around ancient Egypt. The ancient Egyptians have a great mythos about their whole culture. Mummies, green man like gods(Osiris), and jackal/man creatures (Annubis)sign me up! So many game genres could be applied to Egypt, beat em up (handled by platinum of course : P), RPG, you could even make some lame ass kinect game where you take a tour of the all the ancient monuments with your 4 person family.
  • ultimatepunchrod - September 26, 2012 1:54 p.m.

    I'd really love a game set in the Aztec, Myan, or Incan kingdoms. They had tons of interesting rituals, customs, and technology that devs could really play around with. It could be a situation where you're dealing with settlers (who basically set the technology of the Americas back by decades if not a hundred years). There's also a good degree of mystery surrounding these cultures as many of their advancements have been a bit buried because of the settlers rewriting these cultures as being barbaric and cruel (much like Mel Gibson did with Apacolypto). Anyway, I think that these would be really interesting areas to explore.
  • rainn'sgaydar - September 26, 2012 2:08 p.m.

    We need more games from the age of dinosaurs. Jurassic, Cretaceous, or whenever. It doesn't matter. Pit me against tyrannosaurs, raptors, and pterodactyls and shake me to my core as I'm woefully overmatched. Make me discover fire. Make me literally invent the wheel (rather than reinvent it as we often do). Let me raise a pet stegosaur. Or! Give me a time machine an send me to that period with guns capable of taking those over-sizes punks down! Let me get in a dogfight with a pterodactyl. Send me a mech to engage in hand to hand combat with a tyrannosaur. Just give me dinosaurs. Lots and lots of dinosaurs.
  • garnsr - September 26, 2012 2:20 p.m.

    I could use more games like Tail of the Sun, where you're a caveman killing large animals to survive, and build a tower to the sun. The Caveman Era is a good period for games that have a bit of action, hunting mastodons and tigers and such, but are kind of laid back, just exploring the emerging world, like Tail of the Sun.
  • KillerT0fu - October 2, 2012 2:27 p.m.

    Here here. Take it back to the beginning of Man's time
  • Unoriginal - September 26, 2012 2:25 p.m.

    We need more games set in the Viking Era of Iceland, Sweeden and Norway. That was like Skyrim in real life. Norse Mythology was at it's strongest back then so the opportunity to weave some fantasy elements into it are present. Valhalla, Yggdrasil, Thor, Odin and Loki. Everyone is constantly refferencing the Norse Mythology but no one ever sets a game in it's genesis. Vikings were the real life Kratoses. How cool would it be to acctually play the Seige of England and upon dying there going to Valhalla and become like an erand boy for Thor or the Valkyries, going to famous events and battles of the era as a resureccted warrior. Getting to meet real life legends like Leifur, Eric the Red, Hakon one-eye, Snorri Sturluson and Grettir the Strong. What is that? You've never heard of any of these real-life badasses? That's because no one ever f***ing bases anything in the viking times that incidentally are the most video-gamy times of human history. Fun Fact: The Icelandic viking Leifur the Lucky arguably found America way before old Chris Columbus was even born so you could even make something out of that. MAKE IT HAPPEN
  • Unoriginal - September 26, 2012 2:31 p.m.

    And nobody mention Too Human. That was as much a Norse Viking game as My Little Pony is a good Die Hard sequel. They made Baldur, the Æsir of Peace, a Bloody cyborg warrior. WTF Silicon Knights? Denis Dyack... For shame
  • brianofthewoods - September 26, 2012 4:21 p.m.

    Im gonna say ancient egypt, even though boronben said it first. Ok after AC3 I say they take a break from the series and come back with ancient egypt, i rember in the assasins tomb in AC2 there was a statue of a female assasin who killed kleopatra or king tut with a snake, i just feel playing in Egypt would be a nice change of pace from the giant Italian cities
  • brianofthewoods - September 26, 2012 4:41 p.m.

    Oh and no more desmond!
  • ShowMeYourKitties - September 26, 2012 5:30 p.m.

    I would mind some new games set in 20XX! Get it! GETIT!!! *weeps loudly in a corner* In all seriousness though, I want a game set right before the world ending apocalypse. And not the "We have one chance to stop X from happening" kind of apocalypse, but the "Good news! Don't worry about paying taxes anymore! Bad news! We're about to be obliterated..." kind. I think it would be very interesting to see what kind of objectives and interactions would be presented to you at a time like that. Also, I think it would have to be very open world RPG-esque; that way you could play as the guy who feels free from all morals and risk, or the guy who wants to make every second count.
  • santaclouse37 - September 26, 2012 6:46 p.m.

    I think that, done properly, you could make an incredible survival horror game set in Central America at the end of the 15th century. Playing as an Aztec or Cuban native in an open world environment, your main objective would be to avoid enslavement and subjugation at the hands of Christopher Columbus and his men. You would begin the game by hearing reports from outer Caribbean Islands of white men coming from the sea who speak a strange language and carry advanced technology. During this exposition, you would explore your (relatively) peaceful native village and meet your family and friends. You would also be introduced to the basic controls and gameplay, which would involve learning to make fire, hunting an animal to learn the combat system, skinning/cooking it to introduce a persistent hunger system, and tending to minor wounds using traditional herbs & medicines (essentially like Metal Gear Solid 3). Environments will consist of tribal villages and, later, colonial establishments and mines, broken up by vast forest areas which would make up the majority of the playable area (similar to Assassin's Creed 3 or Skyrim). The real game would start when, in the middle of the night, your village is suddenly raided and overtaken by the Spaniards. You would have to watch as they brutally killed anyone who opposed them, many of whom would include the friends you just met, and forcefully took your wife and daughter, either explicitly showing or implying that they are being taken to be forced into sexual slavery by Columbus himself. You would narrowly escape into the woods with nothing but the clothes on your back, a hunting knife, bow, and quiver with only a handful of arrows. You'd then spend a long, cold night in the forest, trying to forage for supplies to heal yourself and make a shelter to protect you from the elements, which would contextually affect your stamina bar along with hunger and injuries. From there, the bulk of the game would be spent trying to find where your wife and daughter were taken as well as avoiding discovery and capture by the Spaniards. Those familiar with history will know that there is no chance of saving your civilization from the Europeans' relentless colonization, which would lend an air of hopelessness to your pursuit. Acts of atrocity by the Spaniards would be commonplace to witness, and though you would occasionally be able to warn other villages of their approach and gain allies, you would often lose them just as quickly, again drilling in the hopelessness of the situation. Head-on approaches would be suicidal due to the Spaniards superior technology (ie. guns and cannons), so there would be a heavy reliance on stealth and tactical planning. For example, you'd often have to pretend to be one of the enslaved in order to get closer to potential allies or enemies carrying vital information. In the grand tradition of survival-horror, any guns you'd manage to find would have extremely limited ammo, containing only a single shot for you to use before they became useless (since most weapons would be either muskets or flintlock pistols). In addition, they would be far less accurate then your bow, and immediately draw the attention of any enemies within the nearby area. Like Deus Ex, ally and enemy deaths alike would be permanent, making it entirely possible to fail in your primary goal of rescuing your family if you aren't careful during crucial missions. Though Americans tend to have a sense of misguided admiration for Christopher Columbus, the historical truth is he and his men were inhuman monsters toward the Central American natives, which is why I believe they would make the perfect villains for a historically based survival-horror/stealth game.
  • santaclouse37 - September 26, 2012 11:57 p.m.

    PS: Sorry for the wall of text.
  • GR_TomMagrino - September 27, 2012 2:18 p.m.

    I'm going to need a tl;dr
  • ClockworkBro - September 26, 2012 6:58 p.m.

    Explain yourself Cooper, seriously why none of the Bulletstorm characters for the top 7? What do you mean "he's not a bad one". That entire game has bad-ass written on every character.
  • CoruptAI125 - September 26, 2012 9:08 p.m.

    I never thought I would hear someone bring up The Book of The New Sun, I picked up the last book at the library on a whim and ended up reading the quadrilogy. I never knew there was more books in the series until I looked up Gene Wolfe after the podcast. I wonder if they hold up at all. Anyway, I would love to see more games set in the late 20's to early 30's; essentially the prohibition era. Gansters and mob members ran the world, J. Edgar Hoover was running down notorious criminals, the term bathtub booze was coined, and Las Vegas was just starting to come into it's own. The Tommy Gun quickly became the law's bane, as criminals outgunned the police. The Saint Valentine's Day Massacre shocked the entire world. It's the era of John Dillinger, 'Baby Face' Nelson, and Machine Gun Kelly. The gameplay potential is limitless, hell one of the best(IMO) RPG's of all time takes place in this era. That game was Shadow Hearts:From the New World. I wish more game developers would make something in this era, instead of everything being modern or futuristic. That's all I have to say about that.
  • wadesmit - September 26, 2012 11:24 p.m.

    Fucking Africa, man! I know I'm kind of biased being permanently in Africa and therefore African, but the m'fecane (Wars of destruction in English- oh look, there's the title already) fought between various tribes in Southern Africa were super badass and brutal, and has so much potential not just for beautiful scenery (a la Red Dead Redemption, perhaps), but also for heart-wrenching storylines and lots and lots of blood. While games sometimes use the Africa-esqu setting, historical events are almost never used (except, I think, in FarCry 2, to some extent), and it really would be so nice to be able to have an open-world RPG set in Southern Africa about the time when the tribal conflicts were winding down (because Shaka's opposition was pretty much dead), and the Dutch settlers arrived. Boer War game pls. I'm sorry that that was only mildly coherent.
  • wadesmit - September 26, 2012 11:28 p.m.

    Just a suggestion for the Podcast; put music in the background please! It makes it nice and friendly and sounds a little more professional. Great job so far though, I've really been enjoying these.
  • DamnitChris - September 27, 2012 1:03 a.m.

    Question of the Week: The Industrial Revolution. The game could focus on an Irish Immigrant...I'll call him James Micheal (Mickey) McMannus. Fresh off the boat, he finds himself in the middle of the formation of unions to protect workers and the clashes that ensued with police. You lead your fellow workers to organize and strike against the steel mills. Most combat would be hand-to-hand (eg. fisticuffs) with a bit of countering. From there, Mickey could advance to form what would become gangsters. Love the Podcast. -Chris
  • codystovall - September 27, 2012 3:33 a.m.

    Victorian London, Jack the Ripper, Jekyll and Hyde, Opium Dens, Sherlock Holmes and monsters. Whats not to like?
  • Stabby_Joe - September 27, 2012 6:52 a.m.

    Loved Tom debating why Alec Mason is a badass haha. QOTW: Feudal Japan, which has been done in the strategy genre but a grounded action game (so no anime OTT powers either) where you can use complex sword fighting within large scale battles and castle sieges. Yet despite being more realistic, the setting and style would avoid the muddy browns and rusty greys being significantly more colourful with lush landscapes and bright armor.

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