"'I was wondering what the hell's going on--I'm just importing, exporting baked beans,' Molyneux said. 'They gave me all these new machines. And it turned out they got the wrong Taurus--they thought they were getting 'Torus' which was a networking company. And I just lied--and I ended up with all these machines. And I thought, 'Right, now that I've got these machines, I can program a game.''"
Jason Schreier looks at why Peter Molyneux promises so many outlandish things about his video games in a Kotaku feature, complete with interviews with the man himself and several people who worked from him across his days at Bullfrog, Lionhead, and 22 Cans. Molyneux, if you aren't familiar, has acquired a reputation as an overly ambitious hype man at best and a false-advertising cretin at worst. Years of promising the moon and the stars in games that can barely handle planet Earth will do that.
Maybe he just overpromises to inspire his team? It's tough to suss out where the charisma ends and the game developer begins with Molyneux. But judging by the overall quality of the games he's touched, and the success of the people he's worked with, I think we can give him the benefit of the doubt.