“By using more multi-frequency options, more of our minds, voices, eye contact, gestures--all these things--I think we will have a happier mankind if we can use more of that without having to go and fly all over the place all the time. With VR, 3D spatial sound, the awareness of your own body, that projected through a networked simulation onto somebody else--then we have interaction patterns that connect to our brains on multiple levels. And at some point, you’re just in The Matrix.”
Up til now, everybody's been trying to keep their optimism for the new wave of virtual reality to a reasonable level. "This will be great for video games," Oculus said in its Kickstarter for the Rift. "Oh hey, that is great. We'll make a video game about starship battles using that headset," CCP said when it started work on EVE Valkyrie. But Rock, Paper, Shotgun's Nathan Grayson gets both firms' CEOs to gush all over virtual reality as a way of life like teenagers who just finished Snow Crash while waiting in line to see The Matrix for the twentieth time.
CCP CEO Hilmar Pétursson naturally couched the ideas as an avenue of growth for EVE Online; just a slightly more ambitious addition to game that has grown in nearly every way after a decade of existence. I wouldn't mind if the business meetings of tomorrow were held on the virtual bridges of massive capital ships, now that I think about it.