On the track front, the line-up's been supplemented by Zandvoort, Pau, Porto, Anderstorp and Vara, the latter being a fictional track based around SimBin's offices. Zandvoort offers some wonderfully curvy lines, Anderstorp features the mother of all straights and Pau is perhaps the best addition, offering some picturesque and excellent street racing action. However, Porto strangely proved to be a real system killer, with the frame rate slowing to pitiful levels and things like gear and speed indicators disappearing altogether. Improvements have been made to returning tracks too, with Macau and Brands Hatch looking noticeably better this time around.
Despite a general improvement in terms of graphics, there's still something lacking. Things sometimes feel a little flat thanks to the lighting effects, the cars throw really jagged shadows and when we got a puncture, the car just sunk into the ground on that side, rather than actually deflating the tire. Of course, none of it's game-breaking stuff, but we still can't help but feel a smidgeon of disappointment that driving games on PC don't measure up to the lushness of the next-gen consoles yet.