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Quantum

In addition to Filena, Quantum has another trick up its sleeve. The locations are varied and distinctive, but they’re all the same place. The whole game is set in one location, or rather several sections of the same location. A hulking tower has erupted from the ground - it’s a living, morphing entity with a fierce survival instinct and its own troop of protectors patrolling it. So - as is so often the case of these things - you, Syd, find yourself inside and blasting all and sundry to hell.

There’s a strong sense too that Syd wouldn’t mind turning his firepower on Filena if he had half a chance. They just hate each other. The reasons for this are being kept under wraps so as to preserve a sense of resentment that’s sure to reach boiling point at the summit of the tower in a three-way battle to the death during the game’s eventual climax.

Syd and Filena are thrown together through circumstance and need each other to battle through this ever-evolving tower, taking on a slew of devastating foes. One in particular was a lumbering great beast with an explosive charged blast that destroyed swathes of the tower with one jolt, taking out cover and anything in its way. It’s a match-up with a real difference; where Resident Evil 5 had the two of you progressing though the game as a partnership with an even spread of skills, Quantum’s duo is less balanced. Syd possesses all the subtlety of Gordon Ramsay; Filena’s nimble, quick and cunning. And a missile. Go figure. It’s an interesting take, and one that bucks the trends of a crowded genre and provides a meaty plot hook to boot.

Hopefully this will be enough to distinguish it from the pack when Quantum arrives next year. The prospect of battling both your partner and the environment is a twisted one, so we'd love to see it explored to the full. Quantum’s influences are varied and obvious – but Tecmo might just have a secret ingredient of its own hiding in the wings. If the transient tower is properly capitalised on, this will be amazing.

Jul 23, 2009

7 comments

  • Ninjamatt5 - July 26, 2009 1:17 p.m.

    I was looking forward to this, as I wanted a Gears for the PS3. I begged my 360 owning friend to get Gears 2. When he finally did, I didn't like it. Go figure. Still, this might be good.
  • norid - July 24, 2009 5:53 p.m.

    is that a sword in the last pic?
  • crumbdunky - July 24, 2009 1:46 p.m.

    I know Tecmo said early on that they were influencved by Gears but it isn't a bad thing and nor is it simply a clone. Even while it looks a bit Gearsy at first glance there's also a neo gothic fantsy vibe to the environments-some bornering on Art Nouveau-which isn't exactly what Gears is like, is it? Gameplay also looks to have distanced itself from the more pure run, cover and gun of Epics behemoth with the living tower and the complication of Fileena hopefully being quite a fresh approach. I like the way it's heading, and for those of us who game only on PS3 there really isn't much in a similar vein to be playing. Uncharted gets compared to Gears but, really, it's only the TPS link that ties them and the way you play them couldn't be much more varied and different so Quantum could be a bit of a decent bet for a surprise or slow burning minor sales hit. I hope so as it's always good to see a dev take opn a new IP, and in Tecmo's case, their first shooter.
  • norid - July 23, 2009 9:03 p.m.

    i know i am not the First to say this but kinda has the look of Gears but is that a bad thing? Cause it looks and sounds cool.
  • zombieflamingo - July 26, 2009 3:58 p.m.

    sounded interesting until missile girl
  • Ninjamatt5 - July 26, 2009 1:18 p.m.

    oh, I see what you did there norid...that was a sneaky little first...
  • MW3M - July 24, 2009 7:47 p.m.

    Co-op?

Showing 1-7 of 7 comments

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