Ultimate Ghosts 'n Goblins


Mikel Reparaz - GamesRadar
By Mikel Reparaz posted 5 years, 6 months ago
We've finally had a chance to run through Ultimate Ghosts 'n Goblins, the updated-for-PSP revival of the classic, side-scrolling Ghosts 'n Goblins/Ghouls 'n Ghosts series, and we're just going to come right out and say it: this game mopped the floor with us. It's hard to explain why Ultimate Ghosts 'n Goblins is so tough, especially considering that - by the standards of the series' legendary difficulty - this is set up like a baby game. As the brave knight Sir Arthur, players are given plenty

By Edge posted 5 years, 7 months ago
Wednesday 19 July 2006 Fear has long been regarded as the series' lifeblood, but thanks to a ballsy shift in the balance of player abilities versus intensity (by which we mean the player has sharper claws while the game remains malicious), Ultimate Ghosts 'n' Goblins finally offers a chance to be intrepid rather than scared. You can still wage that traditional war of attrition if you want, stumbling through a thousand continues before collapsing over the finish line. But given that the timing

Eric Bratcher - GamesRadar
By Eric Bratcher posted 5 years, 10 months ago
This ghoulish, side-scrolling action title has a very simple premise - you're a knight given the task of running constantly to the right (and sometimes up), fending off the fangs, claws and death touches of a metric ton of creepy-crawlies. You start out in a full suit of armor, but each time an enemy hits you with its death touch, you lose some. Eventually, you're re-slaying the undead while wearing only heart-covered boxer shorts and a beard. That's the basic set-up, as it has been since this


By Christian Nutt posted 5 years, 11 months ago
Bottomless pits, flying enemies your weapon can't reach and a hero that can't course-correct in midair. The classic 2D platform action game Ghosts 'n Goblins, in all of its incarnations, has been brutal. Everyone used to love 'em, but times change. Most gamers aren't looking for punishment like this anymore. Fortunately, Capcom has noticed the sea change. The new game retains everything that made Ghosts 'n Goblins exciting in the first place, while adding stuff like a life meter to make the
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