TMNT


Some games simply must have cooperative play. Gears of War, for example, was clearly designed with a co-op experience in mind – there are two main characters on the same mission with the same abilities with a strong personal bond. Blasting through the story with a friend lets you partake in that bond, which is a much more powerful experience than plain ol’ deathmatch or CTF.


After the first shots and details of the upcoming Teenage Mutant Ninja Turtles movie tie-in were released earlier this week, we shelled out some questions to Ubisoft's acclaimed Montreal Studio (the people behind such top titles as Prince of Persia and Splinter Cell ) to get some more details about what we can expect from its spin on the crime-repelling reptiles. Nick Harper, TMNT 's creative director, steps up from the sewers to give us some answers... Will players be able to choose which
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