<?xml version="1.0" encoding="utf-8"?>















<rss version="2.0">
	<channel>
		
			
			<title>GamesRadar - Thrillville</title>
	    	<link>http://www.gamesradar.com/psp/thrillville/g-20060808165414359032</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
			<item>
				
					
    				
    				
    					<title>LucasArts Announces Thrillville: Off the Rails For Consoles (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/psp/News-49269.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/49000/49269_hs.jpg" /&gt;&lt;br /&gt;LucasArts is making a new Thrillville game. It will be a sequel to the first and will be called Thrillville: Off The Rails.&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Jul 3, 2007
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Atari reveales releasedates for all platforms, Alone in the Dark coming March 2007 (News)</title>
    				
    			
    			
					
				    	<link>http://www.n4g.com/psp/News-16760.aspx</link>
				    
				    
				
				
				    
    				
						
					    	
					    		
					    			<description>&lt;img src="http://m2.n4g.com/8/News/16000/16760_hs.jpg" /&gt;&lt;br /&gt;Atari today announced their new releasedates for december 2006 and 2007. Most interesting is probably Alone in the Dark 4, the game is coming for Xbox 360, Playstation 3 and good old Playstation 2 in March 2007.
 &lt;br&gt;&lt;br&gt; Complete releaselist:
 &lt;br&gt;&lt;br&gt; 04.12.06 - Blade Dancer (PSP, RPG)
 &lt;br&gt;   07.12.06 - Point Blank (NDS, Shooter)
 &lt;br&gt;   14.12.06 - Totally Spies 2 (NDS, Family)
 &lt;br&gt;   14.12.06 - Thrillville (PS2/PSP, Simulation)
 &lt;br&gt;   Dezember 2006 - Metal Slug Anthology (PSP, Shooter)
 &lt;br&gt;   11.01.07 - The King of Fighters XI (PS2, Fighting)
 &lt;br&gt;   18.01.07 - Arthur &amp;amp;The Minimoys (PS2/PSP/NDS/GBA, Action/Adventure)
 &lt;br&gt;   18.01.07 - Metal Slug 1 (GBA, Shooter)
 &lt;br&gt;   25.01.07 - SNK VS Capcom Card Figthers (NDS, Trading Card Spiel)
 &lt;br&gt;   25.01.07 - Vegas Casino (NDS, Family)
 &lt;br&gt;   25.01.07 - Actua Pool (NDS, Action)
 &lt;br&gt;   31.01.07 - Samurai Shodown (PS2, Fighting)
 &lt;br&gt;   Januar 2007 - King of Fighters Maximum Impact 2 inkl. Movie DVD (PS2, Fighting)
 &lt;br&gt;   Januar 2007 - Metal Slug Anthology (Wii, Action)
 &lt;br&gt;   08.02.07 - Battle Zone (PSP, Action)
 &lt;br&gt;   15.02.07 - Test Drive Unlimited (PS2/PSP, Rennspiel)
 &lt;br&gt;   22.02.07 - Hot PXL (PSP, Arcade)
 &lt;br&gt;   08.03.07 - Bullet Witch (Xbox 360, Action)
 &lt;br&gt;   22.03.07 - Dungeon &amp;amp; Dragons Tactics (PSP, RPG)
 &lt;br&gt;   22.03.07 - Tamagotchi Connexion Corner Shop 2 (NDS, Simulation)
 &lt;br&gt;   29.03.07 - Gunpey (PSP/NDS, Action)
 &lt;br&gt;   M&amp;#228;rz 2007 - Alone in the Dark 7 (PS3/PS2/Xbox 360, Action/Adventure)&lt;br/&gt;</description>
					    		
					    		
					    	
					    
					    	
				    
				    
				
				<category>news</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Dec 4, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville (Review)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/review/thrillville/a-2006112814385752694703/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Simulation games are always a tricky proposition on consoles. The versatility of keyboard-and-mouse controls is hard to pull of on a gamepad, ergo some of the fun is often lost when the genre hits a console.

But the developers at Frontier Developments, the makers of the renowned Rollercoaster Tycoon games, are up to the task of bringing the heady fun of theme-park simulation to consoles. For the most part, they succeed; the game mechanics in Thrillville work and there&#039;s a great deal of variety ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>review</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 28, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - overview featurette 11-20-06 (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/videos/g-20060808165414359032/v-200701400000000000001749</link>
				    
				
				
				    
    				
				    
				    	<description></description>
				    
				
				<category>video</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 20, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries/a-200610051888711039/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Sim games certainly aren&#039;t anything new. Hell, games that let you make your own theme park, and then manage every tiny detail of said park have even been around for decades. If that&#039;s the case, then what&#039;s so special about the upcoming Thrillville? Weve got the inside word straight from the developers and producers on why you&#039;re going to plop down on the couch and become the next roller coaster tycoon.

Every week until the game ships (that&#039;d be November 21), we&#039;re delivering a ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 17, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Seven (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-seven/a-20061117161832900015/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>David Braben, Chairman of Frontier Developments and Executive Producer on Thrillville

My role as executive producer means that I have an overview of the game as it&#039;s being developed. It&#039;s up to me to ensure that it stays true to the original vision - to make sure it works well overall.

The idea for Thrillville came from a general feeling we had something more to offer over and above the strategy/simulation games of the past. Why should the &#034;computer people&#034; get all the fun? Playing mini-golf, ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 17, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Six (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-six/a-20061109164410402085/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>So, you&#039;ve been given the job of making the latest and greatest theme-park game. The objective: create an authentic theme-park experience in a box. Where do you start?

Jonny Watts, Senior Producer at Frontier Developments

Well, a good place might be to go to a few real theme parks and see how &#034;the competition&#034; does it! We&#039;ve made quite a few games set in theme parks over the last few years now and although it really helps that we&#039;re nuts about roller coasters and theme parks in general, ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 9, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/preview/thrillville/a-2006102617055135223389/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Ever wanted to make your own amusement park? Yeah, neither have we. One only has to imagine all of the red tape, legalese, investment concerns, zoning issues, contract disputes, liability claims, piles of vomit everywhere... you might be dead before you get around to designing your first ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 6, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Five (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-five/a-20061102154641511074/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Developer Frontier has had experience creating other theme park-based games for the PC, such as RollerCoaster Tycoon 3. But Thrillville is different - it&#039;s been designed from the ground up for consoles and handhelds, including PS2, Xbox and PSP. With that comes a bevy of challenges - the most significant of those ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 2, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/preview/thrillville/a-2006110210542515003/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Thursday 2 November 2006
Back in the day, everything from murdering naked innocents (Rampage) to initiating incestuous affairs (Kissin&#039; Kousins) was par for the course for young gamers and no one batted an eyelid. Alas, times have changed. These days children must feel like chastised tabloid targets just for seeking to do something as comparatively pedestrian as repeatedly driving over a virtual prostitute or policeman.

The fact that many children hanker after adult-oriented games goes some ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Nov 2, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Four (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-four/a-20061026161835122089/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>You know that saying about the customer always being right? Yeah, that&#039;s true only so long as the customer continues to spend lots of lots of money. And if the average tourist family wants to funnel half their annual salary into your custom-built theme park, who are you to tell them they&#039;re wrong?

But Thrillville lets you do more than just overcharge your visitors for cheap t-shirts, styrofoam stuffed animals and grease-brick pizzas. As our fourth of six developer diaries explains, you can ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Oct 26, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Three (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-three/a-2006101911530730023/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>It&#039;s rarely admitted, but people love throwing up. Think about it: why else would everyone on the planet have a throwing up story? You&#039;ve got one. We&#039;ve got several. It&#039;s one of life&#039;s gross little mysteries.

In fact, the only thing people love more than throwing up is almost throwing up, but not quite. Which is where amusement park rides come in. This week, we&#039;ll hear from one of the minds in charge of bringing you to the edge without pushing you ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Oct 19, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Featurette (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/videos/g-20060808165414359032/v-200701400000000000001674</link>
				    
				
				
				    
    				
				    
				    	<description></description>
				    
				
				<category>video</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Oct 16, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week Two (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-two/a-2006101216439114008/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Last week, we heard from Producer Shara Miller from LucasArts. This week, we&#039;ll be hearing the cotton candy-laced words of Senior Producer Jonny Watts, about how it feels to see someone play the game you&#039;ve created - and how it makes you feel when they don&#039;t play it the way you intended.

Jonny Watts, Senior Producer at Frontier Developments

Weaving all of the elements of Thrillville together into one cohesive experience has at times been one of the most nerve-wracking processes in developing ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Oct 12, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - Developer Diaries Week One (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/f/thrillville-developer-diaries-week-one/a-2006100517462437038/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>Producer Shara Miller already has her hands in some of the biggest franchises you love - Mercenaries and Star Wars Battlefront II should get a million or so gamer&#039;s hearts pumping. Now she&#039;s handling Thrillville, a video theme park that enables you to build whatever attractions you like - and then ride the crap out of them. Miller chimes in for part one of our six-part series, which should shed a little more light on why this isn&#039;t another wannabe simulator.

Shara Miller - Producer

So far, ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Oct 12, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - updated impressions (Preview)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/preview/thrillville-updated-impressions/a-2006092614120096487427/g-20060808165414359032</link>
				    
				
				
				    
    				
						
					    
					    	<description>There&#039;s really only one problem with monster-selling games like Rollercoaster Tycoon and Theme Park: they&#039;re no fun. Somehow, these micro-management games found a way to strip all the amusement out of amusement parks. Can Thrillville change it all?

The simpler setup feels like a good start: You&#039;re the young relative of a theme park tycoon and he&#039;s thrilled that you&#039;re coming on board to help him run the place (and stop Globo-Joy from taking it over). You&#039;ve got carte blanche to improve ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>preview</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Sep 26, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
    				
    					<title>Thrillville - trailer (Video)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/videos/g-20060808165414359032/v-200701400000000000001176</link>
				    
				
				
				    
    				
				    
				    	<description></description>
				    
				
				<category>video</category>
    			<pubDate>
    				
    					
    					
    					
    						
    						
    							
    							
    								Aug 31, 2006
    							
    						
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
   						<title>Thrillville FAQ (FAQ)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/faq/g-20060808165414359032/c-160717</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the FAQ ...</description>
    				
    				
				    
				
				<category>FAQ</category>
    			<pubDate>
    				
    					
    					
    						
    						
    							
    							
    							    Nov 14, 2007
    							
    						
    					
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
   						<title>Easier Entertainer! (Hint)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/hints/g-20060808165414359032#106791</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Hint ...</description>
    				
    				
				    
				
				<category>Hint</category>
    			<pubDate>
    				
    					
    					
    						
    						
    							
    							
    							    May 22, 2007
    							
    						
    					
    					
    				
    			</pubDate>    
    		</item>
		
			<item>
				
					
    				
   						<title>Cheats (Cheat)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/psp/thrillville/cheats/g-20060808165414359032#77817</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Cheat ...</description>
    				
    				
				    
				
				<category>Cheat</category>
    			<pubDate>
    				
    					
    					
    						
    						
    							
    							
    							    Jan 18, 2007
    							
    						
    					
    					
    				
    			</pubDate>    
    		</item>
		
	</channel>
</rss>
