Star Wars: Lethal Alliance


Charlie Barratt - GamesRadar
By Charlie Barratt posted 2 years, 9 months ago

Games are complicated these days. Plotlines are deep and branching. Worlds are open to explore, and to change. Major characters are expendable. Side quests are optional, dialogue trees are intricate and endings are multiple. We are the authors of our own digital experiences. Which sounds pretty great, until you reach one of those choices that you just know will affect the rest of the game.

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