This is our third go-around with flat-space shooter Star Trek: Tactical Assault and we're still waiting - and hoping - for the game to come together before its holiday release.
In Assault you pilot a Federation or, once unlocked, Klingon warship from Star Trek's original TV series era, jumping into various space sectors to perform seemingly simple missions. Much like a Disney theme park ride, however, even the simplest task can go terribly awry: enemies pop in from hyperspace and start
Our earlier hands-on with Tactical Assault left us wondering how much fun flying around flat space could even be. Despite the word "tactical," your classic Trek ships are limited to basic maneuvers and not all that much planning ahead. In fact, there's no height or depth to this universe at all - the Federation and Klingons have to wage their race war on a flat plane, ignoring that pesky third dimensional axis altogether.
But after cruising through several missions, we're starting to warm up
When you hear a name like Tactical Assault, you rightly assume there's going to be a decent amount of tactical thinking involved in the ship-on-ship gameplay. Well, you certainly do have to mind your location in relation to the enemy, but all the action takes place on a flat plane - how sneaky can you be when you can only steer left and right?
In the mission we tested, we had to check out a mysterious signal that was emanating from deep space. Once we got there, a few different options were