Silent Hill Origins


By Jim Sterling posted 1 year, 4 months ago

A cult is most commonly defined as a religious group that preaches unorthodox believes, granted a lesser state of credibility than "real" religions and are often derided for their extreme practices and viewpoints. Ostensibly, the difference between a cult and religion is popularity. So there, that's a nice inflammatory lead into the main article.

It's about cults in videogames. Enjoy!


There are several sure-fire ways to check for heroic DNA in a video game character. An addiction to wearing tank tops (the more torn the better). Crew cuts so kempt you could grate cheese on their craniums. But the one thing sewn into the heart of every true hero’s genetic makeup is an unwavering talent for saving the girl.

Above: Not a hero (we’re assuming the racoon’s a chick)

Sure, it might be a bit sexist,


Tyler Wilde - GamesRadar
By Tyler Wilde posted 2 years, 7 months ago

Fact: zombie invasions suck. Just ask anyone who’s been through one, and he’ll tell you: “bluurble gurrble braiiins.” Does that sound like the guttural moaning of someone who had a good time? No, it sure as shit does not.



When he started sharing his idea of an orchestra playing music from videogames, people thought the veteran composer Tommy Tallarico was off his rocker. It took him three years to convince publishers and developers that he was sane. “Imagine me making a call to Taito in Japan, asking them for the rights for the score of [1983 arcade hit] Elevator Action. “I’d like to play the theme tune to the game at the Hollywood Bowl with the Los Angeles Philharmonic. Hello... hello?’”


Charlie Barratt - GamesRadar
By Charlie Barratt posted 3 years, 3 months ago

They can be creepy. They can be disturbing. They can obviously be gross, gory and gruesome. Are videogames, however, really that scary? Do they truly, honestly frighten you? We don't think so, and here are 13 reasons why.


This week marks two important milestones for GamesRadar: the start of Halloweek, a weeklong series of horror-centric features, and the two-year anniversary of our weekly Top 7 lists. To celebrate both at once, we’ve dredged up the original Top 7 article - back from before we had our formula down and our shit together – and updated it with fresh art, better layout, a few revisions and videos that actually work.


Brett Elston - GamesRadar
By Brett Elston posted 3 years, 6 months ago

You know that phrase people use when something "stays with you long after it's over?" Nothing fits that statement better than video games, and here we've collected the seven best examples of games that leap out of the screen and infect, impede or enhance your daily existence. In other words, you're still playing these reality-altering games even when the power's off.

 


By GamesRadar US posted 4 years, 11 months ago
Theres more to the Silent Hill series than most people realize. If you play through it and take everything you see at face value - assuming that the writhing flesh sacks are just writhing flesh sacks - then youre missing out half the experience. Each game in the series revolves around psychological themes and everything your character witnesses, from bubble-headed nurses through ghostly apparitions to rusty wheelchairs, are all there for a specific reason, conjured up by the evil-infested town.
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