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  • Lets face it: there's something gratifying about cutting through hundreds of enemy warriors like they werent even there, and Samurai Warriors: State of War definitely delivers in that respect. Anyone familiar with the series' PS2 releases or its based-in-old-China counterpart Dynasty Warriors will know that the point of these games is simple: to beat the living hell out of entire armies of enemies. As such, elements like story and character development take a backseat to shoving your blades
  • After a long night on your console dealing out death and dismemberment as not-dead-even-though-he-took-a-bullet-to-the-back Tony Montana, that worn-out trigger finger likely needs a rest. Enter the PSP iteration of the new Scarface game. Rather than being a pint-sized Vice City Stories-style shoot 'em-up, Vivendi leaves open-world chaos behind and heads towards (get this) turn-based strategy on the streets of Miami. Though it hits a few marks here and there, Tony and company ultimately lack
  • What do you do when your best buddy gets thrown in jail? If you're like most GR editors, you visit long enough to take some cell phone shots of him in the clink, run back to your Tijuana hotel to post them on your Facebook page, then try to figure out how to get his girlfriend into the sack. Luckily, if this 3D action adventure is any indication, robots are more loyal. When his fuzzy buddy Ratchet gets framed for a jewel

  • It's been a very, very long wait for fans in North America to get their hands on Shin Megami Tensei: Persona 2: Innocent Sin. Only the second half of the story, Eternal Punishment, ever made it to our shores. And while Eternal Punishment could be played without knowing the first part of the story, fans still couldn't help but feel they were losing out on a groundbreaking game. They were right: they missed out on...
  • Silent Hill does two things very well: ambiguous, meaty horrors and plot twists. Like beef jerky, really. The former is simple: take the contents of a deli counter and add legs. But it’s the series’ world-rocking revelations that win it major plaudits. There are brains in all that meat – Silent Hill 2’s conclusion still defines videogame twists.

  • Oct 26, 2007 You may wonder how a third-person shooter could fit into an RTS, but it makes sense when you don't try to imagine the typical overhead-view, build a base, control an army RTS. SOCOM Tactical Strike puts you in control of exactly four men, and you are right down on the ground with them, using an over-the-shoulder camera similar to other SOCOM games. In fact, it's not far off from the single-player missions where you gave orders to your squadmates. The difference here is that you
  • They call this a hat trick. First Zipper Interactive made a credible PS2-only shooter, then expanded it to rival the almighty Halo. Now they've done the improbable as SOCOM arrives on the PSP in a form that's not only playable, but stands as the system's first fun shooter. As in the console game, the solo campaign is little more than practice. A couple of Navy SEALs explore relatively small maps, finding checkpoints, gathering intel and taking out soldiers featuring rudimentary smarts. Play
  • It’s polished, we’ll give it that – but that’s to be expected from a series that’s been consistent in delivering solid tactical shooters for many years. Unfortunately, just as in SOCOM’s last outing on PSP, you can’t help shake the feeling that this is a great game that would have been better on a different console.

  • When life gives you lemons, make lemonade. Thats what developers seem to be trying to do these days as they attempt to capture the visceral action of first-person shooters on the PSP despite the fact that it has only one analog nub. Zipper Interactive sure has brewed a tasty shoot ‘em beverage with their release of SOCOM: U.S. Navy SEALs Fireteam Bravo 2. Its a bit sour at times, with a somewhat awkward control scheme (but only somewhat awkward, which is an improvement), but goes down
  • It's been a pretty sad anniversary for Sonic the Hedgehog. Nearly every game carrying the "15 years of proud service" badge has been a steaming pile (by our count, only Sonic Rush is worth the cash), and the latest title, the 3D adventure game on PS3 and 360, is the worst yet. Thus, it's a little hard to expect much out of a simple, side-scrolling racer featuring Sonic and his fleet footed pals. But ironically, it's Sonic Rivals' simplicity that makes the best Sonic game in a year. With

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