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  • Alert the historians: Call of Duty is on the PSP and its every bit as immersive as its console counterparts. The stock footage presentations are enough to make the greatest generation shed heartfelt tear, real life locales and weaponry are present and accounted for, and they even give names to your fellow soldiers - a practice we gave up back in
  • For a set of games you've probably played before, Capcom Classics Collection Reloaded does a hell of a job entertaining. Multiple Street Fighter IIs, a few takes on 1942, Ghosts 'N Goblins, Ghouls 'N Ghosts and Super Ghouls 'N Ghosts are the marquee titles, but back up pieces like Eco Fighters and King of Dragons also shine in quick bites of play. Almost all are pretty hard, by today's standards, but very fun. Like last year's PS2 version the emulation looks great on the system; even if you
  • Every time we turn around, there's a new classic arcade game appearing on Xbox Live Arcade, or another arcade compilation hitting store shelves. And now you can carry not one, not two, but 20 of Capcom's best and most beloved quarter-munchers around with you wherever you go, all without the hassle of learning to parallel-park a semi trailer full of arcade machines. Technology, she is grand, no? Well, mostly grand, at least. This collection actually left us with a few tokens left over. The
  • Ever wonder why Sony locks you out of running emulators on your PSP? It's so you'll buy games like Capcom Puzzle World, which compiles a handful of old brick 'n bubble coin-ops on one UMD. Good thing they made it well worth the $30. We suspect the compilation is called "Capcom Puzzle World" because "Buster Bros. World " wouldn't have sold as many copies - but three of the five games come from that coin-op franchise. The original BB is an uncluttered "pop the balloons with your spear" affair
  • Oct 26, 2007 After years of delivering the goth-gaming goods to Nintendo's GBA and DS, Konami is finally putting the sharpened stake in the hands of PSP players with Castlevania: The Dracula X Chronicles. The drac-slaying series makes its Sony portable debut with a re-mastered version of 1993's previously Japan-only Castlevania: Rondo of Blood. For faithful fans, this alone is enough to hammer the must-buy nail into the coffin. But add to this un-lockable versions of the original
  • Whatever your thoughts on the whole Footy Manager/Championship Manager fisticuffs, theres no denying Champ Man PSP is a true miniature marvel. All the leagues are there, all the players are there, and – frankly – its incredible that something this mind-bogglingly comprehensive has all been squeezed right down into just a few inches of circuitry. Unfortunately, while its fairly simple to construct a solid defensive line, we seemed as toothless as Sunderland in front of goal. No
  • Third-person action games rarely work on PSP. There aren't enough buttons to go around and thanks to the absence of a second stick, controlling the camera is a nightmare. Even Vice City Stories, currently the best of the genre, suffers from a wonky camera and stilted controls. But, somehow, Chili Con Carnage works like a charm. All the controls are sensibly placed and the camera always seems to be able to keep up, even when you're flipping backwards over someone's head and stealing their
  • What if a crash test dummy got tired of plowing his head through windshields and longed to explore the wider world? It’s a good concept that’s been squandered in CID The Dummy. 

    The biggest problem is it’s not even remotely amusing, despite lame efforts to entertain.

  • Atlus continues to emphasize the ‘J’ in JRPG with Class of Heroes, a first-person dungeon crawler that seems to emphasizes accessibility - with a side of cuteness - over the brutal difficulty level seen in other recent releases from Atlus, like Etrian Odyssey and The Dark Spire.

    Class of Heroes follows a pack of students through Particus Academy, a school for young adventurers.

  • Oct 10, 2007 Despite their proliferation on consoles on PCs, the FPS genre is still sorely underrepresented on the portable systems. There are good reasons for this (inherit limitations of the portable format), but it hasn't stopped developers from trying to make a good on-the-go shooter. Konami steps up to the challenge again with Coded Arms: Contagion, a sequel to the modestly successful Coded Arms. Unfortunately, all Contagion shows us is that portable fragging has a long way to go before

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