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Giant robots are cool. But giant robots from 1985 that shoot homing lasers from their eyes and transform into jet fighters are infinitely cooler. Thexder Neo slaps a fresh coat of paint on an antiquated PC shooter from days long past and proves a few moments of fun can still be squeezed from this stone.
We don't regret the hundreds of hours we've sunk into Japanese role-playing games over the years. Not even the time we sketched out dungeon maps on graph paper for Phantasy Star. Honest. It's just that Half-Minute Hero has taught us that a game can deliver a true RPG experience without any of the time commitment
When it was first released on Nintendo DS several months ago, Chinatown Wars was an ambitious, unprecedented use of the system's capabilities. Not only did it implement touch screen and microphone controls in clever, unobtrusive ways, it also proved that a "mature" experience could be had on a system best known for Brain Age and Cooking Mama.
The NBA has put a full-court press on the PSP this year, with no less than three full releases for the 2009-10 season. In case you’re scoring at home, that’s one more than any other console, as NBA 10 The Inside shows up only on Sony’s handheld.
We are addicted to leveling-up. We love boosting stats, learning new skills, and watching our characters grow from wimpy weaklings to powerhouses that can unleash 9,999 points of damage with a single move. And when it comes to satisfying our urge to grind our way towards a god-like state of greatness, the Disgaea series has always delivered.
Like the creatures that slowly crawl towards your helpless tribe in the game, PixelJunk Monsters can sneak up on you. Those deceptively cute graphics, the bouncy music and the initially gentle difficulty curve draw you in and before you know it you’re addicted.
Beaterator isn’t a game. You know that, right? It’s a utility for creating music and sharing it with the world, based initially on a Flash application created by Rockstar Games. Yeah, the folks behind Grand Theft Auto are breaking into the music scene now, with some big-name help from producer/rapper Timothy Zachery Mosley, a.k.a. Timbaland.
There were screenshots. There was video. There was even a picture of the PSP 1000 sitting next to a UMD with Gran Turismo on it. So why has it taken five years for the damn thing to finally appear on Sony's handheld?
Success in Soulcalibur: Broken Destiny requires a sharp mind and a sharp weapon. Combat is brutal, quick and handled using the bare minimum of complex thumb acrobatics – just as it is in SC IV. Instead of a focus on impossible combos and complex throws, the fighting here is about reacting to opponents’ moves with swift counters or carefully selected flurries of attacks.
Crossover fighting games are nothing new, and they always tend to have one thing in common: From Super Smash Bros. to Marvel vs Capcom 2, they’re less about exploring what happens when disparate universes come together, and more about seeing how hard those universes can wordlessly kick each other in the teeth.
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