The original Prinny was a bit of an anomaly: a hardcore 2D action tribute to the classic Ghouls n’ Ghosts series from a developer better known for grind-happy strategy games, set in the weird and wacky universe of one of said strategy games (Disgaea). Like its inspiration, Prinny was screamingly difficult - though certainly not unfair – and reactions were split between the game being a brilliant homage to bygone classics or a game so obsessed with emulating the heavy difficulty and imprecise controls of the past that it became unenjoyable. Prinny 2 looks to satisfy the latter camp a bit more while still appealing to the former – and for the most part, it succeeds...
Etna’s kind of a bitch. The sexy demon loves snacks and torturing her poor Prinny slaves. So when she finds out that someone’s stolen her rare (and presumably delicious) Ultimate Dessert, all hell breaks loose in the Netherworld. It’s up to you to hunt down and gather the ingredients to recreate Etna’s exotic dessert or else you and all your Prinny pals are dead meat.
So here's the setup: your state is overrun by five criminal gangs who like to terrorize the citizenry and steal anything that isn't nailed down. As a drastic, last-ditch measure, you've been empowered to take them out. They're too badass to just pull over, though, so you'll need to jump onto their cars at high speed, fight for the wheel and get ready to do it again if you're going to eliminate the menace.
At its core, Pursuit Force is a racing game, albeit one where you switch vehicles
The original Pursuit Force was a surprise hit. Here was a PSP game that played at breakneck speed and unfurled like something out of a $100 million Michael Bay movie. It was packed with car chases, balls-out firefights and ludicrous over-the-top ‘hero moments that saw you leaping from car to truck to speedboat, then unloading a clip in someones face - all the while wearing a dorky looking blue
Comparisons with Puzzle Quest are entirely justified here. Not only does the game mix traditional block puzzling with RPG elements, but it’s also made by the same people. Funny then that it doesn’t quite hit the spot. It works similar to Tetris Push: Do well matching blocks and you’ll gradually reduce your opponent’s game board (although the boards are arranged side-by-side).
Puzzle Guzzle has the hallmarks of a great block puzzler - it's simple (like Tetris), easy to pick up yet hard to master (like Puzzle Fighter), and novel (like Lumines). Our first look impressed us with its fresh take on the genre, and left us eager to see the final product. Although fun and innovative, Puzzle Guzzle's playability suffers horribly due to drab visuals and borderline grating audio.Here's how it works: each block has a
Puzzle Scape won't win any awards for originality. Its techno-stylish looks and half of its gameplay are cut-and-pasted right from the PSP's original smash-hit block-stacking game, Lumines. And the other half of its gameplay comes from an even older falling brick brain-basher: Tetris Attack, which was most recently reborn as Planet Puzzle League for the DS. Never played either one? Do that first 'cause they're both a little better, and when you tire of them, come back to this review.