Gamers love to argue about replay value, which, in layman's terms, is basically how long one can play a game before it gets boring. But sometimes talking about replay value might be a little... presumptuous. For example, what if a game was so dire that you didn't want to slog through it in the first place, let alone do it again and again? There wouldn't be much replay value then, and sadly, such is the case with Pirates of the Caribbean: Dead Man's Chest for the PSP. A tie-in to the recent
Like the creatures that slowly crawl towards your helpless tribe in the game, PixelJunk Monsters can sneak up on you. Those deceptively cute graphics, the bouncy music and the initially gentle difficulty curve draw you in and before you know it you’re addicted.
Platypus combines old-school gaming with a creative, unique world, delivered courtesy of superbly claymated visuals - which is a nice touch we don't see enough of in today's gaming world. Too bad the game itself is as simple and ordinary as any other shooter we've
The offices of GamesRadar are almost exclusively populated with heterosexual men – which means its more common for Satan to declare a snow day than it is for us complain that a game has too much sex in it. Thats right up there with, “my paycheck gives me too much money” and “my favorite football team wins too many games”. However, thats one of the big problems with the PSP billiards simulation Pocket Pool: it layers on the PG-13 porn-lite in an attempt to add to
If there's one genre the PSP does well, its the racing genre. No inherent control issues; no really bad graphical limitations; the system has the power to pull off a convincing sense of speed through decent enough environments. And its almost like the developers of Pocket Racers went out of their way to make sure their game suffered from all the problems mentioned above. This game is
Wednesday 11 October 2006
Capcom might be known for its mano-a-mano fighting, but in between dozens of 2D fighters there was Power Stone and its sequel on the Dreamcast, a crazy free-for-all between comedy chefs, rosey-cheeked robot children, fighter pilots and cowboys.
And now, with the PSP offering a new lease of life for ancient games, the team has bundled both Power Stone games together and decided to sell them as a set. Nice, eh?
This isn't just a couple of old Dreamcast games cobbled
With the recent abundance of 3D spatial puzzles on the PSP (Cube, Crush, and last year's PQ), it can be hard to choose the right one for your needs. PQ2: Practical Intelligence Quotient makes the choice a little easier. Its clean graphics, satisfying puzzles, and overall great design improve upon the original PQ and make PQ2 one of the best 3D puzzle options on the PSP.
PQ2 follows up its predecessor with all new puzzles based on the same general format of the original PQ. The object of each
At some point in your life, you've probably taken an I.Q. test. Maybe it was a series of simple questions and visual puzzles, or maybe it was in the back of a magazine. Either way, it probably wasn't anywhere near as fun as PQ: Practical Intelligence Quotient.
PQ seems simple enough. With a visual style that apes Metal Gear Solid's VR missions (think 3-D grid environments), it stars a faceless, monochromatic little fellow with modest block-pushing-and-lifting skills who has to escape from a
Seriously, though. If you're going to port one of the console Prince of Persia games to a handheld, why choose Warrior Within? The red-headed stepchild of the modern Prince of Persia series was not only super-buggy, but featured an easy-to-hate hero (viva generic rage!) and fighting-centric gameplay that turned off most fans of the first game.
And Revelations - which is basically a director's cut of Warrior Within - has all of the same problems, with the added bonus of clunky camera control
More than a year after the Prince of Persia trilogy wrapped with the awesome Two Thrones, the acrobatic adventure has squeezed its way onto the PSP with Prince of Persia: Rival Swords. Essentially just Two Thrones with a surprising amount of new content shoehorned in, Rival Swords isn't just one of the best Prince of Persia games - it's one of the best PS2-to-PSP transitions we've played yet.
Unlike a lot of other PS2 ports we could name, with their choppy framerates and impossible cameras,