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  • Nov 26, 2007 Turn-based tactical strategy titles are surprisingly well represented on the PSP; in fact, this year's excellent Jeanne d' Arc and Disgaea: Afternoon of Darkness - not to mention a certain Final Fantasy Tactics remake - may still have your brain cramping with cerebrally satisfying gaming. Despite these strong strategic offerings, gamers without a love for medieval magic, quirky Japanese story-telling or bizarre anime-inspired characters, may feel left out. Thankfully, Warhammer
  • Warhammer has finally gone portable. The Games Workshop phenomenon has now hit the PSP with Warhammer: Battle for Atluma. But it's not quite what you might think. Unlike the other Warhammer games to hit the PC and PS2 the past couple of years, this little number is based on Sabertooth Games' collectible-card game War Cry, not the miniatures wargame that geeks know and love. In any case, this is a letdown whether you're a Warhammer fan or not, as the gameplay is overly simplistic and lacking in
  • Are you an extremely forgiving PSP gamer who's desperately in need of a dungeon-crawling fix? Like, really, really desperate? If so, you're one of the few who might find something to like about Warriors of the Lost Empire, the US port of an obscure Japanese Action RPG. Lost Empire drops you right into the middle of a plot that's utterly generic and barely comprehensible at the same time, thanks to pages and pages of text that read like they were translated by a lolcat. It has something to do
  • What Did I Do 2 isn’t so much a sequel as a second crack of the whip. The clever original’s core is unchanged – you strategically dig a dungeon to maintain its monstrous ecosystem and make mulch of would-be raiding parties – but various tweaks have been made...

  • On the surface, the glitzy anime style and catchy music of Wild Arms XF scream "come play with me, I'm shiny." But underneath that, the hardcore strategy-RPG gameplay and complex battle system warn "noobs need not apply." Some familiar trappings of the Wild Arms series are there to sweeten the deal - an engrossing story, ARMs combat, etc. - but the desperado cowboy lore of old gets ditched in favor of a greener, more medieval fantasy
  • Dec 4, 2007 By now it must be more difficult to bugger up a WipEout game than to get one right. PSP launch title WipEout Pure perfected the anti-gravity ship racing to such an extent that Pulse can only evolve the series with more tracks, ships, weapons and extras. If its a revolution you want, then were afraid youre looking in the wrong place. So whats new?
  • PSP and Wipeout Pure go beautifully together. Both are modern, polished and a gleaming example of how lucky we are to be gamers in the 21st century. From the stylish intro movie to the minimalist, modernistic menus to the game itself, everything feels fresh, contemporary and appropriate for the year 2005. "Surely not?!" we hear you squawk. "Isn't it just a cynical and needless port of a PSone game from eleven thousand years ago?" Well, no, because, contrary to popular belief, Wipeout Pure is
  • Within the first few seconds of World Championship Poker 2 Featuring Howard Lederer, you know you're in well-worn territory. The strains of digitized lounge jazz confirm that, hey, daddy-o, this here's a swingin' gambling game for hep cats with rolls of dough, dig? What, can't poker exist outside the shadow of Las Vegas and its cliches? For that matter, WCP2 doesn't even break out of the shadow of console gaming. The length of loading times is only exceeded by the slow rate of play itself, and
  • While some may decry a perceived lack of great games for the PSP, let it be said that soccer is well-represented on Sony's slick little handheld. Between the World Cup and Winning Eleven games (let's ignore FIFA Street 2, shall we?), fans of the world's most popular sport have a plethora of good choices. Into the fray steps the latest footie title, World Tour Soccer '06. It's a nifty little game that purposefully goes in a different direction than the others, giving it a sense of style and
  • If you've played a Worms game in the last 15 years, then you've played Worms: Battle Islands. Battle Islands offers a few incremental updates to the classic Worms formula, but the core experience remains unchanged. You still have a team of Worms that you take into battle on destructible terrain. You still take turns blasting each other with ridiculous and cartoonish weapons, and the worms still spit out high-pitched quips; some of which are funny, some of which are duds (like the worms that sound like a tiny George W Bush)...

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