Atari's new, handheld BattleZone isn't related in any way to the phenomenal action-strategy PC games; it's more of a modernization of the arcade shooter from the early 1980's. Focusing on multiplayer action, it's can be fun with four humans facing off or teaming up against each other, but it suffers from a batch of annoyances that keep it from reaching its lofty
Beaterator isn’t a game. You know that, right? It’s a utility for creating music and sharing it with the world, based initially on a Flash application created by Rockstar Games. Yeah, the folks behind Grand Theft Auto are breaking into the music scene now, with some big-name help from producer/rapper Timothy Zachery Mosley, a.k.a. Timbaland.
Oct 30, 2007
Following in the cel-shaded footsteps of Dragon Ball Z and Naruto comes another cartoon-turned-game, Ben 10. And like those, this is an all out beat 'em-up featuring cartoon children. Playing as Ben Tennyson, you own an alien device called an Omnitrix - a watch-like object that when activated can transform Ben into all manner of interesting beings, each with their own unique abilities.
Among his repertoire of alter-egos is a four-armed beast that's strong as a box of bears.
When you buckle down for an hours-long RPG quest, you automatically prepare for a certain amount of repetition, inconvenience and drawn-out tasks. Your rewards are usually an exciting battle system and engaging storyline that balance out the other shortcomings, making the tedious moments fly by. Blade Dancer: Lineage of Light is the exact opposite in every possible way.
After a good seven hours of running from seaside town to fog-laced woods, you're still killing the same monsters, talking to

Even on PS3, BlazBlue isn’t as brutally input-intensive as Street Fighter, making intuitive control possible on the notoriously fiddly PSP – turning the most haphazard d-pad stabs into something eerily, almost psychically close to your exact intentions...
Bliss Island delivers on two levels: nonsense and quantity. The nonsense is generated by basing the game on the exploits of Hoshi the Zwooph, a ball of blue fluff that can blow air out of his trunk. The quantity bit comes from the 80-plus games Hoshi and his freaky friends appear in. Theres an air-blowing target game, a racing one, others based on football and Breakout, and so
Blokus Portable: Steambot Championship proves that neat ideas don't always make neat video games. Originally a board game, the goal is to fill a grid with as many of your Tetris-style blocks as possible while forcing the other players to hold onto theirs. You do this by placing your shapes so that no edges run parallel to one another, but so there also are no whole gaps on the grid between them. The end result will usually look something like a
Contrary to the way most companies handle multi-platform releases, Hudson likes to make sure that every version of Bomberman Land is unique. Unfortunately, that's bad news for PSP owners. This rendition of Bomberman Land is basically just a fleeting collection of single-player minigames packaged together with a multiplayer battle mode that's similar to the one that was included with the PSP's previous Bomberman game.Other installments of the
Bomberman diehards can rest easy, interested new comers have a great game to start with and the PSP's library now has a solid title that actually makes use of the game-sharing feature. The little man who could - by bombing - has made the transition to PSP very nicely, but has brought his baggage with him: single-player is a stone around a strong Bomberman neck. The good news, the big news, is that the game's fast and addictive multiplayer is mostly
In the opening scene of Boulder Dash - yep, the earth-burrowing, rock-dodging, gem-collecting puzzler is back - our hero - Rockford - offers his sweetheart Gwen a diamond the size of her head. Her eyes widen, a kiss seems assured… and then Rockford’s nemesis, an octopus, appears on the scene with an equally gob-dropping gem. “Wow, that’s quite big too…” murmurs the fickle, moon-faced hussy.There’s a