PSP Reviews


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Jun 9, 2006
PSP Review
Some people could watch NASCAR and its purgatorial oval endlessly, but the rest of us demand a little more variety. It may not be quite up to the visual or simulation standards of its console brethren, but Race Driver 2006 is certainly a damn fine portable surrogate. Fifteen different racing disciplines can be tackled in three main formats. The first is a career mode, through which you're introduced to the world of racing, and your mentor's thick Scottish brogue. Whether you're drifting a ...
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Jul 3, 2007
PSP Review
While Ratatouille - the story of a French rat who loves good eatin - may be winning over critics and ankle-biters alike at the movieplex, its a different case on your PSP. Instead of a thoroughly enjoyable adventure or a platforming nightmare, we get a game that steals ideas - good and bad - from both versions to create a rudimentary, paint-by-numbers adventure that would feel more at home six years ...
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Feb 13, 2007
PSP Review
Okay, so we all know the PSP is where shoddy ports reside, but there are the occasional standouts: Daxter, the two GTAs... and now Ratchet & Clank: Size ...
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Sep 18, 2006
PSP Review
Due to an error, this review was originally posted with a score of 6, instead of the score assigned by the author. We have changed the article to reflect the correct score. The text is unchanged. We regret this error. There's no reason to think that Rengoku II would be good. The original game was an atrocity. But hope lived because there is so much potential for fun in the basic idea of the series. Futuristic androids (A.D.A.M.s) trapped in eternal battle in a tower representing the seven ...
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Dec 22, 2004
PSP Review
It's a cliche (perhaps even the cliche) of handheld gaming that it's best enjoyed while either sitting on the bus or the bog. And while we've yet to play Ridge Racer in the loo (our PSP somehow feels too new and shiny for that sort of thing - yet), we have played it while making use of our fine public transportation system. And such is the degree to which Ridge Racer totally absorbs you, it's directly responsible for our esteemed editor completely missing his bus stop the first time he played ...
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Oct 12, 2006
PSP Review
Ridge Racer 2 is an exercise in completism doomed, for reasons of presentation and price, to be considered one of opportunistic laziness as well. Apology and insult combined, it's keen to fill the holes in the Ridge Racer greatest hits anthology, but never justifies the number in its name. Fractional improvements include eight new tracks (playable as mirrored and reversed variants), three new play modes and some minor gloss for its lighting system. All of which will be appreciated solely by ...
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Jul 30, 2007
PSP Review
Riviera's a convention-breaking fantasy RPG in which you play a fallen angel who teams up with four women (remember it's a fantasy) to prevent demons from invading the world. The combat system is fresh, if a bit uncooperative. And the game constantly moves forward, although some would say it's because it doesn't let you explore the environments on your own - each screen has several things you can look at and up to four directions you can go and that's it. No moving around , you just click the ...
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Mar 20, 2007
PSP Review
Fittingly, given that Rocky Balboa is a boxing game, your hands will be killing you after just a few hectic rounds. Its not the games fault, though; its more the fact that PSP requires you to have fully elastic thumbs. Thankfully, the controls themselves are well laid out, and make the best use of the handhelds somewhat awkward layout; after time, they become second nature. The face buttons are for your basic punching: Square and Triangle take care of left and right direct smacks, while X and ...
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May 8, 2008
PSP Review
PSP - R-Type Command - R-Type Command

Believe it or not, the fact that someone has taken a beloved, 2D arcade shoot 'em-up and turned it into a turn-based strategy game played on a hex grid is not the craziest thing about R-Type Command. No, the nuttiest thing is just how beautifully the bloody thing works. Borrowing equally from strategy RPGs and Nintendo’s Advance Wars series, this is an experiment that succeeds beautifully.

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Jan 9, 2008
PSP Review
Jan 9, 2008 Technically, they werent lying when they called the last game R-Type Final. This apparent sequel might look and scroll like a conventional shoot-em-up, but really its a universe apart. A turn-based strategy shooter, its a test of mind rather than reflexes. Once youve fumbled your way through the menus, you set up your attack fleet, each squadron of ships occupying one or more hexagonal tiles. Alongside the usual fighters and scouts of the R-Concept fleet, youre also responsible for ...
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