Nothing notable happens in these levels besides hopping around, outrunning a chef and engaging in fisticuffs with small bats and caterpillars. The only reason you’ll even want to combat an angry snail is for the cheese; i.e. the currency in Ratatouille. This cheddar can later be spent in your sewer to upgrade your health meter or a magnet that attracts more cheese, essentially making Ratatouille a Capitalist collect-a-thon - you’ll only make cheese by spending cheese.
Despite a truly whacked-out camera - controlled with L and R - that makes sure you’re frustrated by the second level, the game is a solid platformer. Ratatouille’s visually impressive on the PSP, but like the rest of the game, the graphics could be better. Essentially, the game is an underwhelming experience that, unlike the film, is ultimately forgettable.


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