Continuing in the tradition of the PSP remake of Final Fantasy Tactics, Square Enix is bringing back another awesomely hardcore tactics game, Tactics Ogre, which first appeared on Super Famicom in 1995 but only ever had a US release on the PlayStation in 1998. With tons of new content, beautiful new art, and an updated level of polish, it looks like they're on track to do it up right yet again.
The original Ogre Battle for SNES started with Episode 5: The March of the Black Queen, so to honor the game that started it all, here are five reasons we got super pumped for Tactics Ogre: Let Us Cling Together during our recent first look...
Originally released in 1995, Tactics Ogre could be described as the godfather of the console Strategy RPG. While not the first game of its genre (ed - nor even of this series – that was Ogre Battle), it’s one of the earliest and best examples of what makes SRPGs so damned addictive. The game is packed with valiant turn-based battles, fiendish strategies that require deft positioning of troops on the battlefield, and a noble story that featured a unique morality system – decisions you made in game affected the plot, characters, and ending you encounter...
While it may not be as well known as Final Fantasy or Dragon Quest, the Tales series has been going strong for more than 10 years. Its biggest claim to fame has always been its super-exciting battle system that actually lets you move your character around and attack the enemy from any side. The encounters are still sort of random, but there's much less menu surfing and a lot more spell casting. From what we've seen of Radiant Mythology, the first PSP Tales game to hit the US, it should
Namco Bandai Day 2009. At this prestigious event in San Francisco where the beer flowed like wine, the ‘Radar crew got to see games Namco has cooking for the summer/fall seasons. One of the heavily featured games, Tekken 6, is the first multiplatform Tekken game and the first for this generation of systems (Tekken 5: Dark Resurrection for PSN doesn’t count).
You knew it had to happen sooner or later. After all but conquering the 3D fighting genre on the PSone and PlayStation 2, Tekken will hit Sony's handheld in August. And it looks like it's going to hit hard.
A port of the Japan-only arcade expansion Tekken 5: Dark Resurrection, the PSP Tekken: Dark Resurrection looks to pack in all of the original's action, if not its graphics. But while the jaggy visuals look considerably rougher than its smooth PS2 and arcade counterparts, Dark Resurrection
We've been digging our virtual fists into people's jaw lines for years now, but few fighting games capture the teeth-rattling brutality quite like the Tekken series. In just a few weeks an arcade-only version is heading to the PSP with two new characters ready to throw down, and we've taken a flurry of gut-punches just to get to know them better.
The slinky blond you see up there, soaring through the air ready to kick that guy in half, is Lili. She doesn't really have a definable combat style,
Thursday 2 November 2006
Back in the day, everything from murdering naked innocents (Rampage) to initiating incestuous affairs (Kissin' Kousins) was par for the course for young gamers and no one batted an eyelid. Alas, times have changed. These days children must feel like chastised tabloid targets just for seeking to do something as comparatively pedestrian as repeatedly driving over a virtual prostitute or policeman.
The fact that many children hanker after adult-oriented games goes some
There's really only one problem with monster-selling games like Rollercoaster Tycoon and Theme Park: they're no fun. Somehow, these micro-management games found a way to strip all the amusement out of amusement parks. Can Thrillville change it all?
The simpler setup feels like a good start: You're the young relative of a theme park tycoon and he's thrilled that you're coming on board to help him run the place (and stop Globo-Joy from taking it over). You've got carte blanche to improve
Ever wanted to make your own amusement park? Yeah, neither have we. One only has to imagine all of the red tape, legalese, investment concerns, zoning issues, contract disputes, liability claims, piles of vomit everywhere... you might be dead before you get around to designing your first
Chances are pretty good that you didn't play the original Thrillville last year... but a whole bunch of kids sure did. So many went for the ride, in fact, that the amusement park simulator is getting a sequel this October. Thrillville: Off the Rails embraces its youth appeal by pushing everything to be bigger, wilder, sillier, friendlier and, of course, barfier.
As theme park tycoon Mortimer's trusted niece or nephew, you still hold the dream job of building, designing and test riding every