Any RPG fan will tell you it can take between from 30 to 60 hours of hardcore level-grinding, adventuring, and monster battling to beat an average game. If that seems way too long, you’ll greatly appreciate Half-Minute Hero’s warp-speed take on the classic RPG. It boils down the typical trappings of the genre into their primordial elements and douses the whole thing with rocket fuel.
Just when you thought side-scrollers were a thing of the past, Atlus brings it back with its ultra-addictive, action-packed upcoming PSP release, Hammerin’ Hero. You get to play as the young carpenter-protagonist, Genzo Tamura, who is on a mission to stop the Kuromoku-gumi from their evil carpentry practices. The game is full of various stages to complete, each with its own boss to defeat. And though the stages are pretty short, they are full of fun collectibles and enough incentive to keep the game going. We’ve played through a good chunk and we gotta tell ya – it’s been pretty hard to put down.
We sat down for a chat with Justin Manning, Associate Producer for The Order of the Phoenix from EAs UK studio to find out all the latest gossip surrounding the darkest Harry Potter novel so
When it comes to heart-exploding jet action, Namco's Ace Combat series has had the genre cornered for years. But for some, even Ace leans too far to the flight-sim side of things, forcing you to bank, yaw and obey the restrictions of your plane. That's where Heatseeker comes in. Its no-nonsense approach to blasting jets out of the sky should have no trouble courting adrenaline-soaked gamers even if they've never piloted a virtual jet in their life.
Real-world sorties involve quick strikes
By now, Hellboy fans have had time to wash the filthy taste of 2004's PSone disaster Hellboy: Asylum Seeker out of their mouths. Don't know what we're talking about? Let's keep it that way - the big red paranormal investigator is lumbering back onto the videogame scene in the fall, and this time it looks like he's coming correct.
When he arrives, though, it'll be in two distinct incarnations. One's a dark-looking, deeply interactive brawler for the PS3 and Xbox 360, and the other is a bright,
Not one to shy away from publishing games with a quirky premise and an equally absurd presentation, NIS America is championing yet another deliciously peculiar PSP title that tips the strangeness scale on its end. If you thought the publisher’s recent Disgaea spinoff, Prinny: Can I Really Be The Hero?, was a mouthful, prepare to get bowled over by Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?
Its happened to all of us; were on the bus or a very long car trip when were struck with the undeniable urge to know exactly how smart we are. And thusly we praise the makers of the Brain Age/Training games on the DS for letting us quench our knowledge thirst while satisfying our puzzler-addicted minds. This series of games has been the sole reason why the DS vs. PSP war has raged for so long, until now. This summer Midway will be releasing Hot Brain for the PSP, enabling Sony fans to test
The gameplay formula for HOT PXL is unmistakable: bombard the player with one bizarro micro-game after another after another after another after another - and so on. It only takes a few seconds to deduce that behind the baseball caps, spray paint and scratchy noises, HOT PXL is a blatant WarioWare rip-off.
But in this case, that's by no means a bad thing. The PSP is absolutely aching for a game like HOT PXL and, while the source of the game's inspiration may be in-your-face obvious, developer
Monday 26 June 2006
The gameplay formula for HOT PXL is unmistakeable: bombard the player with one bizzarrio micro-game after another after another after another after another... and so on. Yep, it only takes a few seconds to deduce that behind the baseball caps, spray paint and scratchy noises, HOT PXL is a blatant Wario Ware rip-off.
But, in this case, that's by no means a bad thing. PSP is absolutely aching for a game like HOT PXL and, while the source of the game's inspiration may be
It's not every day that you get to meet the main character of a video game, let alone get to watch him drunkenly undulate on a stripper pole in a Las Vegas hotel suite. But such was GamesRadar's introduction to lanky French madman Jonathan Choquel - better known as "Djon" - who pulls double duty as the creative director and star of Hot PXL.
When we met Djon (during an Atari event, if you were curious about the stripper pole), he was pretty enthusiastic about his collection of microgames, which