For years now, the "dancing" genre has been dominated by Dance Dance Revolution and its many knockoffs, all of which require players to hop around, rhythmically stomping along to music while a dull cascade of arrows floats by. But it wasn't always that way, and B-Boy - a breakdance sim released nearly two years ago in Europe and only now headed for a US release - is a throwback to a time when dance games were more about rhythm than legwork. It aims to do for breakdancing what Tony Hawk's Pro Skater did for skateboarding: make it accessible to people with zero fitness or leg coordination.
The first thing you should know about Beaterator is that it isn’t a game. It isn’t a “toy” like Wii Music, either, although it can be used like one. Instead, Beaterator is a serious tool for making music – or at least as serious as a tool can get while still staying accessible and relatively easy to use.
Right off the bat, publisher Ubisoft's adaptation of Beowulf - based on the upcoming Robert Zemeckis film, which in turn is based on a centuries-old epic poem - commits an unpardonable sin in the eyes of literary types. You might already be familiar with the story's progression: Beowulf, a mighty Scandinavian warrior, battles and slays a man-eating monster named Grendel with his bare hands. He then beheads Grendel's vengeful, horrific mother and - finally - dies fighting a dragon some 30 years
We'd teleport all of you to Tokyo to enjoy this year's TGS with us, but since we can't, experience the shows most game-filled booth in this new video straight from Japan...
At first glance, you wouldn't think a handheld system that gets four hours per battery charge would be a good place to put a ton of time-chomping RPGs. But that's not keeping a deluge of the classically crafted games from appearing on the system, and the sword-and-sorcery realm of Blade Dancer: Lineage of Light looks to offer more of the turn-based battling fantasy nuts crave.
The inner-workings of Blade Dancer are just like any other RPG - explore 3D towns, dungeons and the vast wilderness in
Dec 17, 2007
Weve learned a valuable lesson from Blokus Portable: Steambot Championship; award-winning board game plus anime-style action-adventure game equals pretty damn decent portable game. With the promise of competitive online play (in 2-player ad hoc matches), this little hybrid may have a lot more to offer than your average puzzle game married to a platformer - if you dig puzzle games, that is.
Chances are you havent heard of Blokus (unless you belong to Mensa), but you might have
Bomberman fans turned off by their hero's gritty new look on Xbox 360 have nothing to worry about - on the PSP, the little guy is back to his old bomb-tossing self. In Bomberman, he'll skip around the same flat grids he always has, dropping timed explosives to clear debris and pop open whatever cute monsters are dumb enough to get in his way.
But while the look and basic gameplay will be familiar, we saw plenty of new stuff when we sat down with the game recently. There's a new plot, for
Well come straight out and admit it - Burnout is GRs favorite racing series, period. Sure, we occasionally like to amble along in a Honda Civic with tweaked rear suspension in Gran Turismo 4, do a couple of laps of Tokyo in Project Gotham 3 or hurtle through a deadly canyon in NFS: Carbon but nothing, nothing quite sends the adrenaline coursing through our veins like a sweet signature or revenge
Developer Criterion is slaving away on Burnout 5 for the PS3 and Xbox 360 right now, but if you're one of the millions of speed freaks still rocking the PS2 or PSP, some last-gen love is on the way in the form of Burnout Dominator. Due out in March, Dominator promises a "pure racing experience" that'll take the crash-happy series back to its high-speed
Say you're playing any RPG or platformer, and your oversize-coated, boybandish hero is whacked with a mace over a cliff, sent tumbling down a ravine, finally grinding to a halt in a briar patch. Funny, but never a cause for celebration. So why is it, with so many racing games out there, that rolling a muscle car at 90 miles an hour is, time and again, one of the most satisfying experiences a gamer can have?
Anybody who's spent a legitimate amount of time in a game like Grand Theft Auto knows