If Ratatouille weren't based on a film, its story - about a rat named Remy who wants to become a world-class French chef - would probably elevate it to weird-work-of-genius status. As it is, this platform-hopping adventure is relegated to the realm of baby games, although that doesn't mean it should be
Through four PS2 entries, we've seen what a furry hero and his hetero- robot lifemate can do. Ratchet & Clank has become one of the best action/platformer series in the videogame world, and it's brought guns to 3D platformers the same way Mega Man did with 2D. The love train keeps on rolling with Ratchet & Clank: Size Matters for PSP.
Developed by High Impact Games instead of series creator Insomniac, Size Matters still feels just like previous Ratchet titles. The designers' goal is to
Tuesday 23 May 2006
When the titular stars of one of the PlayStation 2's most explosive character-action franchises go on vacation, you have to expect things to go haywire. It seems that mere minutes after our wrench-toting space cat and his robot buddy settle down on the beach, some mechanical meatheads in Hawaiian shirts turn up and kidnap a young girl. What's a dynamic duo to do but grab all their guns, grenades and gadgets and start shooting up the place?
Of course, this being PSP, you
Rengoku II: The Stairway to H.E.A.V.E.N. looks to be ready to repeat the sins of its predecessor. Like the (terrible) original, you'll play as a battle android (called an A.D.A.M.) and fight your way through endless hordes of other battle androids. The battles are contained in an eight level tower of boxy rooms, with each of the first seven floors corresponding to one of the Seven Deadly Sins. Apparently, peace has made the battle androids archaic, so they fight to the death in the tower of
There’s been some discussion as to whether Rock Band can “work” on the PSP. Without diving into too much history and boring you with the details of which developer did what, we can quickly tell you “yes, it can,” because Harmonix has already proved this gameplay concept works. See: Frequency and Amplitude, the dev’s pre-Guitar Hero gems.