The smaller, hairier half of PS2's platform-leaping duo Jak & Daxter is going it alone for this PSP adventure. Daxter spans the gap between the first two games in the series - the two friends have warped into a grim future, Jak's been locked up and an otherworldly enemy is beginning to invade. We caught a firsthand look at how Daxter is making it on his own.
This future world is being overrun by Metal Bugs - mini relatives of the Metal Heads monsters that Jak trades lasers with in Jak 2. Lost,
After years of bragging about his accomplishments, Jak's fuzzy sidekick Daxter is putting his money where his muzzle is on March 21. Taking place in the two years between Jak & Daxter and Jak II, during which series hero Jak was imprisoned and tortured, the predictably-named Daxter follows the hyperactive otter-weasel creature as he searches for Jak in the big, scary future.
While he's looking, though, Daxter needs to fend for himself, and that means getting a job. Bragging in a bar lands him
Of all the weird games we saw at E3 this year, few of them were as flat-out bizarre as Dead Head Fred. Offering up a cartoonishly grim take on brawling and film noir, it tells the story of Fred, a detective who runs afoul of a local crime boss and winds up headless. Luckily for Fred, a kindly mad scientist finds his corpse and reanimates him as a jarheaded monstrosity, able to steal and use his enemies' heads as he tries to track down his memory.
It's a gruesome, darkly funny premise, and Dead
Even by the bizarre standards of videogames, Fred Neuman is an unconventional hero. An undead, amnesiac private eye, Fred's out to solve the mystery of why someone murdered him and replaced his head with a brain floating in a jar. His hometown can best be described as a 1950s-era toxic-dump nightmare, which might explain his ability to rip zombies apart with his bare hands. He raises radioactive worms as a hobby, and then feeds them to mutant chickens that he enters in cockfights. Weirdest of
The run-around-and-hit-things style of gaming is quickly becoming old hat. Take some quirky and/or badass characters, throw them in a third-person perspective and youve got about 75% of all the games out there right now. Hit a switch, grab a key, hit something in the face, whatever - it's always the same crap with a different smell. The first Death, Jr. felt a little something like that.
So, it's at least cool to see a developer learn from its first time through and actually enhance the
Our biggest beef with Destroy All Humans 2 was that it felt like the usually coldhearted alien, Crypto was more concerned with saving the world than destroying humans. But it looks like this won't be a problem in Destroy All Humans: Big Willy Unleashed. In this mouth watering follow up - set after the events in Destroy All Humans 2 - Crypto decides to open his own restaurant which features human flesh as the secret ingredient.
Although capturing and cooking people serves Crypto's antipathy
Nov 29, 2007
At the recent Capcom Gamers Day in London, DMC4 producer Hiroyuki Kobayashi showed us a vibrant jungle level, Dantes new (and absurd) Pandoras Box weapon - see below - and a sexy, creepy boss named Echidna. “Leave my children alone, you bastard!” shrieks Echidna, twisting and turning through the air before landing and exposing a demented reptilian woman nestling
Rally car racing is a sport in transition. Like mixed martial arts, it’s spent the last several years carving out a slice of mindshare from sports fans eager for new spectacles. Rally has long been popular in Europe and Asia, and now has growing mainstream acceptance in America thanks to the late Colin McRae’s efforts to hitch the sport to the X Games.
Have you ever wondered what Super Smash Bros would be like if it was made by Square Enix? It's a hybrid that should have failed – who wants to play a game with SSB-style fighting mechanics meshed in an unholy matrimony with the intricacies, ridiculous length, and convoluted storylines of a Final Fantasy series? The answer: Apparently everyone. Dissidia and its soon to be released prequel, Dissidia 012 [duodecim] Final Fantasy, are games ignorantly dubbed as "fighting games." But it's not that simple...
When Square Enix originally announced it was releasing a fighting game starring its beloved Final Fantasy characters, eyebrows were raised (Ed: what, nobody’s old enough to remember Tobal 2?). But 2009’s release of Dissidia proved the RPG veterans are more than adept at handling the fighting genre, creating a game with solid scrap-happy mechanics and a fresh take on the Street Fighter market. A year later and we’re fresh from a good hands-on session with the forthcoming sequel, which is due for release in Spring 2011...